I want to make an enemy shoot at a wall in a cutscene (or a ghost near a wall what'll make it easier probably). I tried
and later Lord Virus suggested that I added: AISetMode(PL, 0x20);
But that too didn't work. The enemy doesn't fire.
What probably would work is make a new invisable enemy template which will be a valid target, but isn't there an easier way. With coging mayhaps?
Code:
AISetFireTarget(PL, fireat); Sleep(5); StopThing(PL);
and later Lord Virus suggested that I added: AISetMode(PL, 0x20);
But that too didn't work. The enemy doesn't fire.
What probably would work is make a new invisable enemy template which will be a valid target, but isn't there an easier way. With coging mayhaps?