I have a cog that is flagged 0x200 and it has a rapid pulse that checks for projectile1. Projectile1 was created in a 0x240 cog. When projectile1 is detected in the 0x200 cog it sends a trigger to a cog flagged 0x240 and the cog destroys projectile1 and creates projectile2. Would this all be consistant on all computers in a multiplayer game?
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