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ForumsCog Forum → SBX 4.0
SBX 4.0
2003-01-05, 1:44 PM #1
Ok... SBX 4.0 is currently being worked on... but we need a good cogger, we have one or two, but they seem to have quit. If you have any question, or whatever... reply to this, e-mail me, or go to the chat room in mIRC, server - irc.holonet.org port - 6667 chan - #sbx4.0

[This message has been edited by DBZ Jedi (edited January 05, 2003).]
2003-01-05, 2:31 PM #2
Has this gone by SavageX?

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-01-05, 2:57 PM #3
I don't know, e-mail jenny_kitty18@hotmail.com She is kinda leading us in this.
2003-01-05, 3:44 PM #4
The author of SBX gave Jenny_Kitty the "right" to make a SBX4.0, DBZJedi here is helping her with it.

[http://forums.massassi.net/html/tongue.gif]

[This message has been edited by Hell Raiser (edited January 05, 2003).]
-Hell Raiser
2003-01-05, 5:05 PM #5
Isn't it ShadowX who made SBX?
I am _ Ace_1 _ , and I approve this message.
2003-01-05, 5:12 PM #6
Yes, and since you have the permission of SavageX, I'll help in any way I can. Models, keys, and cogs are what I do best.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-01-05, 5:50 PM #7
[edit: basically, what he said was, SavegeX != ShadowX, and vise-versa.

[This message has been edited by GBK (edited January 05, 2003).]
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-01-05, 6:43 PM #8
I have to agree with Emon, it really bothers me that so many people think SavageX made all those mods. I've got nothing against the guy, but ShadowX deserves some credit.
2003-01-05, 6:51 PM #9
[edit: Forgive and forget, dude.

[This message has been edited by GBK (edited January 05, 2003).]
-Hell Raiser
2003-01-05, 7:44 PM #10
Side note: When you're looking for people to join your mod team that are actually good at what they do (i.e. if you want people with a reputation already has a good editor), it helps to have a website (rephrase: a _good_ website) that kinda lays out what your plan is. You can call the mod "SBX 4.0" if you really want to, but that might mean you just take 3.0, make a few models look nicer, add a few animations, couple new maps, and a bit of code to help keep the lag down.

[This message has been edited by Darth Tyranous (edited January 05, 2003).]

[This message has been edited by GBK (edited January 05, 2003).]
2003-01-05, 7:46 PM #11
When DBZ 4.0 is finally released we will have to 'accidently' compliment Hellcat on his good work. [http://forums.massassi.net/html/wink.gif]
- Wisdom is 99% experience, 1% knowledge. -
2003-01-05, 7:49 PM #12
Ha...that's actually kinda funny, and at the same time the man has a point.
2003-01-05, 7:57 PM #13
Ok, thats enough of the yelling.
And when the moment is right, I'm gonna fly a kite.
2003-01-06, 2:40 PM #14
Yeah... we have a website, but it isn't done... so... I will post it later

Ok, thanks for joining, I will try to let them know as soon as i can.
2003-01-06, 3:22 PM #15
Yes, Last year (2001) I played a game of SBX with ShadowX, I asked him if I could make versions of SBX in the future, because he was going to stop making them for JK, he said yes. And we talked about the ideas and everything. And ShadowX is getting Lots of Credit, because I dont think (and I mean, I dont think) people get an opportunity every time someone makes a mod, and gets to continue it with permission.

Also, Descent Pilot, thank you, we could really use someone like you on the team. Keys and all [http://forums.massassi.net/html/smile.gif]
2003-01-06, 6:30 PM #16
I think SBX should change everything in JK. I could make new blasters 3dos and weapon cogs.
I am _ Ace_1 _ , and I approve this message.
2003-01-07, 4:44 AM #17
erm...from what ive seen from jenny, so far, lots of weapons and characters and stuff are being remade, and there are about (from what I know) 14 weapons, there could be more. As well as The new Player models, and a Cool Ship feature being Made. I also heard that the Duel light sabers arnt working so well :S Id help, but I cant cog or Key :/

Quote:
<font face="Verdana, Arial" size="2">
I'll help in any way I can. Models, keys, and cogs are what I do best - Descent_Pilot
</font>


[http://forums.massassi.net/html/rolleyes.gif]

[This message has been edited by vegeta (edited January 07, 2003).]
2003-01-07, 7:38 AM #18
I already have a 20-anim directional saber cog with anims made, although the anims could be a little better.

Using directionals, diagonals, jump, crouch, and the slow button, you can choose from one of 20 anims just about whenever you want.

To give an idea of how much that is:
SBX saber had: 11
SBX staff had: 5
Mine: 20

How would that contribute to the mod?
2003-01-07, 1:30 PM #19
see my thread on duel lightsabers, work very well, they do. Duel lightsabers is mostly animations, nothing more.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-01-07, 4:24 PM #20
Descent_Pilot Please tell me if you have any other e-mail addresses, if you use any messengers, or if you use mIRC.

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