Ok, here's the deal: This is a weapon cog for a DBZ mod of mine. It naturally uses new templates, which means it also uses a trigger cog to work.
The template always shoots straight from the player real reliable like, but the problem is that, even though I define player as getlocalplayerthing() in the fire: message, about 50% of the time it will play the sound and animation for someone else.
Like, if I'm in multiplay with one other person, half the time I'll shoot and it'll work fine, but the other half of the time I'll shoot and the bullet just sort of appears in front of me, and the other guy plays a sound and animation.
The cogs are kind of hefty, so I won't post them, but I'm online at IRC.Holonet.org in #dbztdir, and I'm on AIM as XxCHeCkSuMxX.
Any help is REALLY appreciated.
This post is sort of aimed at GBK, btw.
The template always shoots straight from the player real reliable like, but the problem is that, even though I define player as getlocalplayerthing() in the fire: message, about 50% of the time it will play the sound and animation for someone else.
Like, if I'm in multiplay with one other person, half the time I'll shoot and it'll work fine, but the other half of the time I'll shoot and the bullet just sort of appears in front of me, and the other guy plays a sound and animation.
The cogs are kind of hefty, so I won't post them, but I'm online at IRC.Holonet.org in #dbztdir, and I'm on AIM as XxCHeCkSuMxX.
Any help is REALLY appreciated.
This post is sort of aimed at GBK, btw.