I posted this before, aboud 3 years ago, and I got a good answer from Mohican... I don't expect he's still around, but maybe someone else remembers what I'm talking about. I actually implemented this in a cog and got it work, but I can't find that cog and the forums have been cleaned up since then
I want to check if a world position (a point vector) is to the left or to the right of the player's position (anopther point vector, if you will). I vaguely remember something like this... getting the cross product of the player's forward vector with <another vector>, and checking whether that vector's Z value is > 0.26 (don't ask me why).
Any help?
I want to check if a world position (a point vector) is to the left or to the right of the player's position (anopther point vector, if you will). I vaguely remember something like this... getting the cross product of the player's forward vector with <another vector>, and checking whether that vector's Z value is > 0.26 (don't ask me why).
Any help?
Dreams of a dreamer from afar to a fardreamer.