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ForumsCog Forum → is it possible to attach a thing Kyle's back
is it possible to attach a thing Kyle's back
2003-01-18, 9:02 AM #1
I'm working on a jetpack for MotS and I was wondering if I can attach the Jetpack to Kyle's back (I know I could just change Kyle's model, but this is for MP). If I attach it just to Kyle it doesn't look right.
2003-01-18, 9:06 AM #2
Put a timer=0.001 in the jetpack template, and have a pulse running at 0.001 and fireprojectile the jetpack in the pulse.
-Hell Raiser
2003-01-18, 9:13 AM #3
wouldn't that cause a lot of drag?
2003-01-18, 4:35 PM #4
Get the sniper mod from thi millenium site. And find the cog that puts the weapons on his back.
Ive moved over to JK2
2003-01-18, 7:02 PM #5
Go with the models, its soo much easier.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-01-19, 2:19 AM #6
Sources say:

AttachThingToThingEx(); and SetThingPos();, like LEC did with the ctf cogs.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com

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