I know hideki got this to work since he said he did using SetThingJointAngle(). But I can't get that verb to do anything. How do I make the force projections headpitch match the players? I can't figure it out!
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player_look=FireProjectile(player, ghost, -1, -1, '0.0 0.0 0.0', '0.0 0.0 0.0', 1.0, 0x20, 30, 10); final_vec = VectorSet(VectorX(GetThingLVec(force_projection)), VectorY(GetThingLVec(force_projection)), VectorZ(GetThingLVec(player_look))); SetThingLook(force_projection, final_vec);