This cog wont work:| why?
[This message has been edited by EH_AceCSF (edited February 03, 2003).]
Code:
# Jedi Knight Cog Script# # CompDoor.COG # # # # EH_AceCSF # This Cog is Not supported by LucasArts Entertainment Co symbols thing door nolink thing fueltank nolink thing camera desc=camera_door thing camera1 desc=camera_wall Thing wall linkid=2 surface switch linkid=1 sound activate sound blow message activated message removed message startup flex delay=1.5 desc=delay int old_camera local int player local int active=0 local int status=0 local end # ======================================================================================== code startup: player=jkGetLocalPlayer(); activated: if ((GetSenderId() == 1) && (active == 0)) { PlaySoundLocal(activate, 1, 0, 0); SetActorFlags(player, 0xa00000); old_camera = GetCurrentCamera(); SetCurrentCamera(0); SetCameraFocus(0, camera); PlaySoundLocal(activated, 1, 0, 132); sleep(1,0); movetoframe(door, 1, 5); Print("Stormtroops! i need to find other way.."); sleep(delay); SetCameraFocus(0, camera1); Print("hmm.."); sleep(delay); ClearActorFlags(player, 0xa00000); SetCameraFocus(0, player); SetCurrentCamera(old_camera); active = 1; } return; removed: if (GetSenderRef() != fueltank) Return; { PlaySoundLocal(blow, 1, 0, 0); movetoframe(wall, 1, 5); active = 2; } return; end
[This message has been edited by EH_AceCSF (edited February 03, 2003).]