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ForumsCog Forum → ParseArg
ParseArg
2003-02-02, 9:18 AM #1
Hello enlightened ones.
Is there a ParseArg tutorial anywhere?
2003-02-02, 10:34 AM #2
Why? Its a peice of cake.

Code:
Parsearg(Object, "setting=value");


'Object' is the thing you want to modify, 'setting' is the template value, and 'value' is the value you want to set it to.

A good example might be

Code:
Parsearg(Player, "surfacedrag=0");



..I think you can get the idea...
And when the moment is right, I'm gonna fly a kite.
2003-02-02, 8:13 PM #3
Thats great. Does that including changing move=path to move=physics?
2003-02-03, 4:10 AM #4
Yep. [http://forums.massassi.net/html/smile.gif]
And when the moment is right, I'm gonna fly a kite.
2003-02-03, 12:50 PM #5
ParseArgs arrent synced. You will have to use triggers if you want them to work well in multiplayer.
I am _ Ace_1 _ , and I approve this message.
2003-02-03, 3:07 PM #6
THanks! I'm finding theres several ways to do the same thing. And that most things get all screwed up in multiplayer!

YEAAAH!
2003-02-03, 3:08 PM #7
THanks! I'm finding theres several ways to do the same thing. And that most things get all screwed up in multiplayer!

YEAAAH!

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