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ForumsCog Forum → Rotation...
Rotation...
2003-02-02, 8:30 PM #1
How do I get a Thing to simply roll on it's axis? Thanks in advance for any help.

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"You'll find life is full of surprises."
"You'll find life is full of surprises."
2003-02-03, 12:11 AM #2
or i see stupid question, or im blind.....

Press enter and you have 3 rotation valtures:
pch
yaw
rol

thats all

OR

if you want to make that by cog (you should wrote that [http://forums.massassi.net/html/wink.gif]) you can use Frames or RotatePivot(crate, 1, falltime);

[This message has been edited by EH_AceCSF (edited February 03, 2003).]
2003-02-03, 4:13 AM #3
Rotate(Thing, Vector_dir);

The Rotate command will rotate a thing in the specified direction, without the need to use frames. The object will make one ful rotation, and then stop. You will have to use Arrived and set the object to move again if you want it to loop.
And when the moment is right, I'm gonna fly a kite.
2003-02-03, 8:10 AM #4
Okay thanks...
"You'll find life is full of surprises."
2003-02-03, 11:18 AM #5
I'm still having trouble getting it to work. The object hovers over the players head controled by another cog. I just can't get it to spin (looped)...

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"You'll find life is full of surprises."
"You'll find life is full of surprises."
2003-02-03, 2:30 PM #6
Simpler way, open up the template, it has to have 'move=physics' and then use 'angvel=(x/y/z)' Otherwise if your template has 'move=path' use Rotate(); in a cog. See it helps to know what templates do as well GBK. [http://forums.massassi.net/html/tongue.gif]

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-02-03, 6:52 PM #7
Actully, any object can use "Rotate". But, it would be easier if you just parsearged the angvel.


And DP, dont assume I am ignorant of templates. I just might suprise you.
And when the moment is right, I'm gonna fly a kite.
2003-02-03, 6:56 PM #8
GBK might write a template program [http://forums.massassi.net/html/wink.gif]
Team Battle.
2003-02-04, 4:20 AM #9
oooh GBK, the untimate master of templates. I laugh at your template knowledge. HAhaha! [http://forums.massassi.net/html/tongue.gif] I don't assume your totally ignorat of templates, just you skipped the simpler way of thinking, that's all. [http://forums.massassi.net/html/wink.gif]

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack

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