DP, if you're doing something simple, yes it's realiable, sometimes. When you've got a bit of lag in the game, the trigger may not reach everyone, therefore it's unreliable. JK likes to make sure everything is synced, so a thingflag would be the way to go. (personally) Hell, I was the one to spark the whole C/S static.jkl thing back in the day. (don't believe me? Check out mellennium and Hideki's c/s tutorial
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It's been my personal experiance that c/s is a really crappy way to go with the average connection of mod players out there. There's been many a time where I've played SS3 beta 9 (one of the most notorious c/s mods) and to tell you the truth, it stank because everyone had to be using cable to get everything goin along just right, and sometimes that didn't help 100%. With TDiR.... hell, don't get me started on TDiR. 70% of the crap I came up with wouldn't work with c/s and static.jkl, so I finally dove into how JK (the game itself) was structured with it's .jkls and .gobs and lack of c/s and everything. After structuring everything according to how JK is, 95% of everything that didn't work, works. It went from "OMG WHY TF WON"T IT WORK?!?!?" to "HOLY COW ITS WORKING!!11!! HEY THIS IS ACTUALLY FUN NOW!!11!!!" So yea, I detest c/s with an extreme authority and would reccomend that you only use it how LEC used it. Very very sparingly and only in the CTF cogs.
I've used thingflags above what the Datamaster lists with no problem in syncing. I'd suspect it'd go to however big an int can be. Even using a thingflag like 0x2000 'Thing will not be created in games of "medium" difficulty' will be synced. (AFAIK going with the whole thingflags are synced thing)
Sendtrigger should only be used in a "Can't figure any other way around this" situation, like in the CTF_Main.cog, telling another player what his inventory should be. Sendtrigger should only be used in a true client/server situation, in where the server handles everything and forwards the information to the client. (like the CTF_Main.cog) blah, enough ranting. I can come up with another 10 ways of why Sendtrigger is the spawn of Satan, but I won't.
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As a matter of fact, I do believe that Sendtrigger was only meant to be used in a 'server does everything/some things and forwards it to the client(s)' situation. Look at the CTF cogs.
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[This message has been edited by Hell Raiser (edited February 03, 2003).]