Like this
ParseArg(Player, "model=atst", "size=xxx", "movesize=xxx");
ect...
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Last week I cudn't evn spel grajuat, but now I is one.
*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "STROOPER WUZ 'ERE!!!"
ParseArg(Player, "model=atst", "size=xxx", "movesize=xxx");
ect...
------------------
Last week I cudn't evn spel grajuat, but now I is one.
*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "STROOPER WUZ 'ERE!!!"