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ForumsCog Forum → jk cutscenes
jk cutscenes
2003-02-19, 9:52 AM #1
I'm making sort of my first good cutscene (trying to at least) and theres one point where an actor nedds to just turn around in his spot. The problem is I don't know how to make an actor just turn. Its not AISetMoveFrame, but what is it?

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2003-02-19, 10:00 AM #2
Ohyeah, and could someone please give me a cog that moves a thing when a darkjedi is killed?


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2003-02-19, 11:50 AM #3
There's a command spelled something like: AIsetlookposition(ai,position); Or else for turning maybe use frames?

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Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
2003-02-19, 2:39 PM #4
Yes, there is a verb like that, I forget the exact parameters, but yeah, try that. Then for the second question, add this line to the Killed: message in the dj cog. MoveToFrame(thing, 1, ms); and don't forget to add the symbols.

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-02-19, 6:39 PM #5
SetThingRotVel(actor, VectorSet(x, y, z)); should work if you want the actor to turn and not just blink to position. To stop, use SetThingRotVel(actor, '0 0 0');.

[This message has been edited by Ace1 (edited February 19, 2003).]
I am _ Ace_1 _ , and I approve this message.
2003-02-21, 8:14 AM #6
AiSetLookPos(thing, GetThingPos(thing));
works just fine for me, thanks! [http://forums.massassi.net/html/smile.gif]

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2003-02-21, 9:26 AM #7
Here's a little thing for number 2:
Code:
killed:
       If(GetSenderRef()==GetLocalPlayerThing)
       {
         print("You have been defeated in battle!");
       }
       Else if(GetSenderRef()==darkjedi)
       {
         print("Congratulations! You're the winner!")
         MoveToFrame(thing,1,speed);
       }
return;

Now this is just something I've picked out of the blue, so don't get too upset if it doesn't work!

/Edward
Edward's Cognative Hazards

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