I need a cog that, once an adjoin is crossed, OR a sector is entered, a ghost object is created right above the player and follows the player around the level. A sound is played from that ghost (looped) until a switch is activated, then the ghost is deleted and the sound stops.
You should get when im trying to do, player enters a restricted area, and the intruder alarm sounds until the player finds a switch and deactivates it.
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Restless 2
Sanctum de la Mort
You should get when im trying to do, player enters a restricted area, and the intruder alarm sounds until the player finds a switch and deactivates it.
------------------
Restless 2
Sanctum de la Mort