Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → E-web cog
E-web cog
2003-03-04, 1:49 AM #1
OK. I have that idea: First E-web need to be usefoul to enemy. So i make 3do with storm attahed to E-web. I give it Ai of similar turren and all is OK. But now, when i attack that e-web it blow when i demage it.
I need cog that after i demage E-web will kill stormtroop (ghost post near E-web, Destroy E-web, make E-web without ai file. The cog now should crate new Stormtroop at ghost post and demage it to die). Now i should have clear E-web. And now hardest part. When i activ E-web player should be teleported to clear sector, and E-web should crate thing as E-web with player. E-web now should work like GBK's mouse cog, but when If(Isthingcrouching(Player) == 1) it should shot. End after timer.

Possible to make that cog?

------------------
The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..
2003-03-07, 8:55 PM #2
Eny idea?

------------------
The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..
2003-03-08, 10:55 AM #3
I know what wrong. It's not the cog or ai. remake the templete and type in where the ai, pup, and 3do info health= whatever you want and maxhealth= whatever you want. health is how much is has and maxheath is the max health it can have. the walkplayer has 100, rancor 500, stromtrooper 90, you know. so if you remake a walkplayer and set health to 200 and maxhealth to 999, you would start the level with 200 health and keep on collecting health packs until you have 999 health. hope you under stand this.
2003-03-08, 4:04 PM #4
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jedi Outcast:
so if you remake a walkplayer and set health to 200 and maxhealth to 999, you would start the level with 200 health and keep on collecting health packs until you have 999 health. hope you under stand this.</font>


Actually, I hink you would have to modify the healthpack cogs becaue they chect to see if the player's health is less than 100 and if it is, they are picked up, if not they can't be picked up.
You would have to change the healthpack cogs to check if the players health is less than 999 rather than 100.

As for the E-web thing, I would have no idea of where to start, but I'll try to some things and see if I can get what you want to work, but don't expect anything great (or anything at all) from me. Maybe a more experienced cogger could help.

------------------
Last week I cudn't evn spel grajuat, but now I is one.

*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "STROOPER WUZ 'ERE!!!"
2003-03-09, 3:42 AM #5
so. Tell me HOW i can make TEMPLATE that allow player to activ E-web and use it? Someone think about this?

------------------
The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..

↑ Up to the top!