OK. I have that idea: First E-web need to be usefoul to enemy. So i make 3do with storm attahed to E-web. I give it Ai of similar turren and all is OK. But now, when i attack that e-web it blow when i demage it.
I need cog that after i demage E-web will kill stormtroop (ghost post near E-web, Destroy E-web, make E-web without ai file. The cog now should crate new Stormtroop at ghost post and demage it to die). Now i should have clear E-web. And now hardest part. When i activ E-web player should be teleported to clear sector, and E-web should crate thing as E-web with player. E-web now should work like GBK's mouse cog, but when If(Isthingcrouching(Player) == 1) it should shot. End after timer.
Possible to make that cog?
------------------
The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..
I need cog that after i demage E-web will kill stormtroop (ghost post near E-web, Destroy E-web, make E-web without ai file. The cog now should crate new Stormtroop at ghost post and demage it to die). Now i should have clear E-web. And now hardest part. When i activ E-web player should be teleported to clear sector, and E-web should crate thing as E-web with player. E-web now should work like GBK's mouse cog, but when If(Isthingcrouching(Player) == 1) it should shot. End after timer.
Possible to make that cog?
------------------
The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..