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ForumsCog Forum → cog runs, does it's job, then quits
cog runs, does it's job, then quits
2003-03-14, 12:21 PM #1
How do I make a cog (a cutseen or something like that) that will not be triggered after it's done doing it's job? Like for a cutseen, you can only view it once. The only prob I'm having is that kyle keeps on freezing and somethimes the view swhiches into the camera view.

I remember the first time it happend. I was testing out a new dark jedi, and I liked it, I went to view a cutseen, later when I was leaving the room, I saw him comming, and he just happend to walk into the sector, I froze. He had a blast choping me up....
2003-03-14, 1:13 PM #2
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jedi Outcast:
...I froze. He had a blast choping me up....</font>


Thanks, I spewed iced tea all over my monitor because of that one.


Code:
Symbols

#....

int intDone=0   Local

End
Code

Some_message:

If(intDone) Stop;
intDone = 1;



That code will ensure that the message will only run once.

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Createthingatpos(GBK, 0, '0 0 0', '0 0 0');
And when the moment is right, I'm gonna fly a kite.

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