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ForumsCog Forum → changeing player models in cutseens
changeing player models in cutseens
2003-03-13, 12:38 PM #1
Let's say you play as Boba Fett and some crazy guy takes your jetpack [http://forums.massassi.net/html/frown.gif] later, you find it, you view a cutseen where his jet pack gets attached to him, and when you exit the cutseen, you have changed player models so you now have the jetpack. I knew how to do this. Do delete the old one in the cutseen and at the same time, insert a new walkplayer?
2003-03-13, 2:17 PM #2
Think of verb like SetThingModel(thing, model); [http://forums.massassi.net/html/tongue.gif]

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-03-15, 4:32 AM #3
To destroy the walkplayer, use Destroything(0). Use it. It's very effective.

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2003-03-15, 8:41 AM #4
Eh, Guys? If you destroy the player (walkplayer) then you'll "destroy" the game. I agree with Descent_pilot: SetThingModel(thing,3do);

/Edward
Edward's Cognative Hazards
2003-03-15, 1:13 PM #5
Destoything(JKgetlocalplayer()); [http://forums.massassi.net/html/smile.gif]

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Createthingatpos(GBK, 0, '0 0 0', '0 0 0');
And when the moment is right, I'm gonna fly a kite.
2003-03-15, 1:14 PM #6
Zippidy doo dah...

[This message has been edited by GBK (edited March 15, 2003).]
And when the moment is right, I'm gonna fly a kite.
2003-03-15, 3:23 PM #7
Zippidy day. My oh my, that would crash the game. [http://forums.massassi.net/html/wink.gif]
You are destroying the walkplayer GBK wouldn't that crash the game

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-03-15, 10:18 PM #8
Yes it would! Destroy! Crash! I have tried it once! NOT A PRETTY SIGHT!
SetThingModel(GetLocalPlayerThing(),BobbaJet);!

/Edward


[This message has been edited by Edward (edited March 16, 2003).]
Edward's Cognative Hazards
2003-03-16, 3:18 AM #9
Hey guys, how can you miss sarcasm that is THAT obvious? It would crash the game, of course (you are destroying the player object). But his question was already answered, so why not have some fun? Or not.

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2003-03-17, 12:44 PM #10
Everyone makes fun of me [http://forums.massassi.net/html/frown.gif] [http://forums.massassi.net/html/frown.gif] it's a crule world........ [http://forums.massassi.net/html/frown.gif] [http://forums.massassi.net/html/frown.gif] [http://forums.massassi.net/html/frown.gif] [http://forums.massassi.net/html/frown.gif] [http://forums.massassi.net/html/frown.gif]
2003-03-18, 1:26 AM #11
Have you got it to work?

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2003-03-18, 1:26 AM #12
i dont.......
.....yet.....

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I am pjb.
Another post......
another moment of my life wasted.....
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?

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