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ForumsCog Forum → Local effects again
Local effects again
2003-03-24, 1:50 AM #1
I have a moving sun and moon in my level. I flagged the cog that moves them (via frames) as 0x240, since such things don't need to be synched. The problem is: what happens when a new player joins the game, while it's night? I guess he'll be playing in the sunlight, so how could I guarantee that all players have the same time of day?

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
2003-03-24, 6:50 AM #2
Make the server process the joined: message and send a trigger to the joiner to set it all up.

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-Hell Raiser
Remember kiddies, trial and error.
Without struggles there is no progress
DBZ: The Destruction is Real
-Hell Raiser
2003-03-24, 7:34 AM #3
What I feared. Anyway, thank you.

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"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)
"Häb Pfrässe, süsch chlepfts!" - The coolest language in the world (besides Cherokee)

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