Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsCog Forum → Multiple Enemy weapons
Multiple Enemy weapons
2003-03-28, 9:08 PM #1
Does anyone know if there's a way for an enemy to have multiple weapons, including meshes without[/i] having an entirely new enemy model.
Also, is there a way to set up an inventory for an enemy? (probably not, but I thought I'd ask anyway.)

------------------
May the forks be with you.
Catloaf, meet mouseloaf.
My music
2003-03-29, 5:38 AM #2
In JK, you can switch an actor's weapon template, but you can't change their weapon mesh. I believe you can in MotS, Rbots does AFAIK.

As for inventories, there is one inventory only which is kept for the local player.

------------------
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

↑ Up to the top!