I have enough COG's where the level end. Enemy dies, level ends, for example. This is how the cog looks like at the bottom
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jkEndLevel(1);
Stop;
End
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Using the episode editor, i placed 2 levels in here and it says..
line.....level/cutscene..level#..gotoA.gotoB
10:..........opening.....1.......-1....-1
11:..........narshadaa...2.......-1....-1
But when the opening end, it load not level 2, but goes to the credits of MotS. How can i fix this. Please help me (again).
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Wait, i got it. Gheheh i had to put a 11 in goto A. Silly me
[This message has been edited by Gorgi Knootewoot (edited April 01, 2003).]
-------------------
jkEndLevel(1);
Stop;
End
-------------------
Using the episode editor, i placed 2 levels in here and it says..
line.....level/cutscene..level#..gotoA.gotoB
10:..........opening.....1.......-1....-1
11:..........narshadaa...2.......-1....-1
But when the opening end, it load not level 2, but goes to the credits of MotS. How can i fix this. Please help me (again).
------------------
Wait, i got it. Gheheh i had to put a 11 in goto A. Silly me
[This message has been edited by Gorgi Knootewoot (edited April 01, 2003).]