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ForumsCog Forum → end level cog, next loads (not)
end level cog, next loads (not)
2003-03-31, 11:01 PM #1
I have enough COG's where the level end. Enemy dies, level ends, for example. This is how the cog looks like at the bottom

-------------------
jkEndLevel(1);
Stop;
End
-------------------

Using the episode editor, i placed 2 levels in here and it says..

line.....level/cutscene..level#..gotoA.gotoB
10:..........opening.....1.......-1....-1
11:..........narshadaa...2.......-1....-1

But when the opening end, it load not level 2, but goes to the credits of MotS. How can i fix this. Please help me (again).

------------------

Wait, i got it. [http://forums.massassi.net/html/rolleyes.gif] Gheheh i had to put a 11 in goto A. Silly me

[This message has been edited by Gorgi Knootewoot (edited April 01, 2003).]
2003-04-01, 9:39 AM #2
for the gotoA value of level 1 put 11.

This way, when the level finishes, it'll read "11" and go to line 11. thus reading the next level. Hope that helps.

[edit: thought might be clearer if I just posted how it should look like [http://forums.massassi.net/html/smile.gif]
like this:
line.....level/cutscene..level#..gotoA.gotoB
10:..........opening.....1.......11....-1
11:..........narshadaa...2.......-1....-1
]
------------------
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.

[This message has been edited by ZOOIkes (edited April 01, 2003).]
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