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ForumsCog Forum → Startup COG question.
Startup COG question.
2003-04-04, 1:51 AM #1
I created a nice startup COG following a tutorial, and it works. I start with fists only. I can use this same COG in the second level. When i picked up weapons and bacta tanks, these are also in my ionvetory in the second level, although i have a startup cog which says i start fist only. But what if i want to start with fists only again in second level, and do not have any weapons i picked up in the fist level?

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2003-04-04, 8:03 PM #2
Please, anyone. I want to start only with fists in the third level which is a prison. Please [http://forums.massassi.net/html/frown.gif]

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2003-04-05, 6:10 AM #3
Change kyle.cog, under init_kyle, use the following:
Code:
   SetInv(player, 1, 1.0);
   SetInv(player, 2, 0.0);
   SetInv(player, 3, 0.0);
   SetInv(player, 4, 0.0);
   SetInv(player, 5, 0.0);
   SetInv(player, 6, 0.0);
   SetInv(player, 7, 0.0);
   SetInv(player, 8, 0.0);
   SetInv(player, 9, 0.0);
   SetInv(player, 10, 0.0);
   SetInv(player, 11, 0.0);
   SetInv(player, 12, 0.0);
   SetInv(player, 15, 0.0);
   SetInv(player, 40, 0);
   SetInv(player, 41, 0);
   SetInvAvailable(player, 40, 0);
   SetInvAvailable(player, 41, 0);

This should remove all of the weapons, ammo, IR goggles, and bacta tanks.

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