When I use the ChangeInv command, it doesn't give me anything. I think I messed up on what the BIN is... isn't it the thing's object number? And also, when you finish the level, I have this for the code:
BUT... the level finishes before it has a chance to play the sound.
Also, I can't get a weapon replacement to work... I have a .gob with the Bryar 3DO replacements in it, but I can't add it to my level...
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- Laserjolt
Projects:
Tusken Wars (in progress)
[Use code tags. Or else...]
[This message has been edited by GBK (edited April 28, 2003).]
Code:
symbols message activated thing door sound goalsnd=Accomplish1.wav end ## Code Section code //------------------------------------------------------------------------------------------------- activated: if(GetSenderRef() == door) { PlaySoundThing(goalsnd, player, 1.0, -1, -1, 0); jkEndLevel(); return; } end
BUT... the level finishes before it has a chance to play the sound.
Also, I can't get a weapon replacement to work... I have a .gob with the Bryar 3DO replacements in it, but I can't add it to my level...
------------------
- Laserjolt
Projects:
Tusken Wars (in progress)
[Use code tags. Or else...]
[This message has been edited by GBK (edited April 28, 2003).]
Folder: LucasArts
Size: 7.41 GB (7,957,329,759 bytes)
Size on Disk: 5.16 GB (5,544,473,484 bytes)
Contains: 28,807 Files, 1187 Folders
Last Updated: 3/29/05
Size: 7.41 GB (7,957,329,759 bytes)
Size on Disk: 5.16 GB (5,544,473,484 bytes)
Contains: 28,807 Files, 1187 Folders
Last Updated: 3/29/05