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ForumsCog Forum → Untested Solution to Ghost Creation
Untested Solution to Ghost Creation
2003-05-26, 9:57 PM #1
I have been recently doing my homework on ghosts and other objects. My searches through Datamaster have revealed under the template section
Quote:
<font face="Verdana, Arial" size="2">For whatever reason, JK does not allow you to use the first template in the static or level JKL as anything other than a base for other templates - Cog cannot use it.</font>

This supports my theory that ghosts CAN be created in the game by use of cog. All you need to do is open the JKL of the level, add a new empty template as the first (ex: blank none type=ghost) then you should be able to create ghosts using cog. I have heard of many cogs recently (Descent Pilot as the most recent) which wouldn't create ghosts. Hopefully this should fix their problem.

NOTE: This idea is completely untested. Any harm done to your computer is not the fault of SG-fan or of LEC [http://forums.massassi.net/html/wink.gif]

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-05-27, 1:49 AM #2
I would spend the time explaining why that wouldnt work, but I dont have it. [http://forums.massassi.net/html/frown.gif]

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Createthingatpos(GBK, 0, '0 0 0', '0 0 0');
And when the moment is right, I'm gonna fly a kite.
2003-05-27, 5:33 AM #3
In that case I'll just have to test it and *hopefully* prove you wrong.

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Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2003-05-27, 7:04 AM #4
I have problems with things that have type=ghost (when I create them, anyway). Type=cog doesn't really affect the ghost, so I use it instead.

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"The Just shall live by faith." - Galatians 3:11
To edit is human... To COG is divine!!
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