I have been recently doing my homework on ghosts and other objects. My searches through Datamaster have revealed under the template section
This supports my theory that ghosts CAN be created in the game by use of cog. All you need to do is open the JKL of the level, add a new empty template as the first (ex: blank none type=ghost) then you should be able to create ghosts using cog. I have heard of many cogs recently (Descent Pilot as the most recent) which wouldn't create ghosts. Hopefully this should fix their problem.
NOTE: This idea is completely untested. Any harm done to your computer is not the fault of SG-fan or of LEC![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
------------------
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Quote:
<font face="Verdana, Arial" size="2">For whatever reason, JK does not allow you to use the first template in the static or level JKL as anything other than a base for other templates - Cog cannot use it.</font>
This supports my theory that ghosts CAN be created in the game by use of cog. All you need to do is open the JKL of the level, add a new empty template as the first (ex: blank none type=ghost) then you should be able to create ghosts using cog. I have heard of many cogs recently (Descent Pilot as the most recent) which wouldn't create ghosts. Hopefully this should fix their problem.
NOTE: This idea is completely untested. Any harm done to your computer is not the fault of SG-fan or of LEC
![http://forums.massassi.net/html/wink.gif [http://forums.massassi.net/html/wink.gif]](http://forums.massassi.net/html/wink.gif)
------------------
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
Jack: "Why not!"