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ForumsCog Forum → Need a GrappleHook that doesn't let go till button hit again, and a Cloaking Device
Need a GrappleHook that doesn't let go till button hit again, and a Cloaking Device
2003-05-25, 6:32 AM #1
I need a Grappling Hook for my Mod
Perferably without a Normal Rail Det as the Grapple
How it should work:
Hit Button Once (no need to hold) and Grapple goes to where u aimed.
You are pulled to it and it keeps you there until you Hit the button again, then you are dropped.
It should go Rather fast so it doesnt take a long time to get there, but not super fast.

Also need:
A Cloaking Device cog for my mod that lasts 20 seconds.
Can Either only be used every 5 - 10 min, or only 1ce per life, when you die it resets.
Completely Invisible for 20 seconds, no sound if possible.

Also Need:

Toggle Saber
A Saber that can switch from Single and Double
Has a unique attack motion (not the original motion)
Changes Stances per Light Saber or Double

Thanks for your Help

Im good at making mods, but not making the cogs for em... lol


~~~ Demon

------------------
Demonic Thinking is all I do...
Demonic Thinking is all I do...
2003-05-25, 6:47 AM #2
Hah...hah...no. No one's going to make half your mod for you.

------------------
Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-05-25, 8:02 AM #3
i can do the second one.

edward shut up, this guys a m8 of mine. and i ask you as massasians to help him. for me.

------------------
I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's

-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO

Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?
2003-05-25, 8:24 AM #4
Edward? I'm Emon.

This guy is basically asking us to do the entire backbone of his mod. You as a friend might help him out, but good luck finding people who are really going to work hard for you.

------------------
Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-05-25, 8:35 AM #5
im not asking for the backbone

Just the basics of how to make it

The saber im kinda good @..
The Grapple I have a sucky 1

i need to know where to find one or who can make me 1 of each, anything is helpful.

------------------
Demonic Thinking is all I do...
Demonic Thinking is all I do...
2003-05-25, 10:24 AM #6
Galactic Civil War has good ones, but I haven't been able to seperate the grapple hook (or the really cool jetpack, either) from the main files (due to the author making traps and cross-references so morons like me do't screw with their games)

------------------
- Laserjolt

Code:
Projects:
 Tusken Wars (Canceled)
 Character KEY Upgrades (In Progress)

Editing Abilities/Skills: (In code tags for obvious reasons)
COG: Medium
KEY: Low
PUP: None
SND: None
3DO: Medium
MAT: Medium
UNI: Low
DAT: None
DLL: None
AI:  None
SPR: None
TPL: Medium
PAR: None
WAV: High


Skills last updated:
Saturday, May 24, 2003
Folder: LucasArts
Size: 7.41 GB (7,957,329,759 bytes)
Size on Disk: 5.16 GB (5,544,473,484 bytes)
Contains: 28,807 Files, 1187 Folders
Last Updated: 3/29/05
2003-05-25, 10:28 AM #7
It also has the double saber (called a lightstaff), with the choice of one or two lit. Plus, the attacks are completely different (like the 2nd fire isn't a one hit kill like the original was), the stances are awesome (the lightsabers hurt if you point them at people and don't swing but they touch the tip), and, best of all, you can light zero, one, or two sabers for as long as you want. The grapple hook is exactly what you described (EXACTLY) and it looks like three gray triangles sticking out of the sides of an object, slightly pointed forward, with a spike on the back. Note: The string is almost impossible to see, though

------------------
- Laserjolt

Code:
Projects:
 Tusken Wars (Canceled)
 Character KEY Upgrades (In Progress)

Editing Abilities/Skills: (In code tags for obvious reasons)
COG: Medium
KEY: Low
PUP: None
SND: None
3DO: Medium
MAT: Medium
UNI: Low
DAT: None
DLL: None
AI:  None
SPR: None
TPL: Medium
PAR: None
WAV: High


Skills last updated:
Saturday, May 24, 2003
Folder: LucasArts
Size: 7.41 GB (7,957,329,759 bytes)
Size on Disk: 5.16 GB (5,544,473,484 bytes)
Contains: 28,807 Files, 1187 Folders
Last Updated: 3/29/05
2003-05-25, 10:29 AM #8
New saber sounds (thirty-something of them), grapple sounds (3), and lots more.

Great, I'm basically ADVERTISING the thing!!! (did I mention one of the double saber's moves is a backspin slasp, and it has a dodge move too?)

------------------
- Laserjolt

Code:
Projects:
 Tusken Wars (Canceled)
 Character KEY Upgrades (In Progress)

Editing Abilities/Skills: (In code tags for obvious reasons)
COG: Medium
KEY: Low
PUP: None
SND: None
3DO: Medium
MAT: Medium
UNI: Low
DAT: None
DLL: None
AI:  None
SPR: None
TPL: Medium
PAR: None
WAV: High


Skills last updated:
Saturday, May 24, 2003
Folder: LucasArts
Size: 7.41 GB (7,957,329,759 bytes)
Size on Disk: 5.16 GB (5,544,473,484 bytes)
Contains: 28,807 Files, 1187 Folders
Last Updated: 3/29/05
2003-05-25, 10:37 AM #9
Well if you want to know how to make it, that's a different thing.

------------------
Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-05-25, 1:45 PM #10
Emon, shut up and go the F away! You are a menace in these here cog forums sometimes. Othertimes your just annoying.

For the cloaking device, look at the fore_pursuasion.cog, see what makes it tick. For the dual saber, take a look into a tut at Melinnium, that tells you how to make a lightstaff.

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

[This message has been edited by Descent_pilot (edited May 25, 2003).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-05-26, 3:36 AM #11
jsut as a note the GCW grapple appears to have been based on teh final fatisy grappple, of corce that was inturn based rather entirely on the one found in KWP, and that is exactly what you want :P

Code:
# Jedi Knight Cog Script
#
# ITEM_HOOK.COG
#
# INVENTORY Script - Hookshot
#
# 
#
# 
# 
#               

flags=0x240
symbols

model       povModel=bryv.3do                   local
model       weaponMesh=bryg.3do                 local

keyframe    mountAnim=bryvmnt.key               local
keyframe    dismountAnim=bryvdis.key            local
keyframe    povfireAnim=bryvpst1.key            local
keyframe    holsterAnim=kyhlstr.key             local

sound       outSound=.wav                       local
sound       mountSound=.wav          local
sound       dismountSound=PutWeaponAway01.wav   local
sound       fireSound=grfire.wav                local
sound       grapfireSound=grfire.wav            local
sound       graphitSound=grhit.wav              local
sound       launch=.wav                    local
sound       detach=.wav                local
template    projectile=+concblast2              local

thing       player                              local
thing       victim                              local
thing       potential                           local

flex        dot                                 local
flex        maxDot                              local

flex        fireWait=0.5                        local
flex        holsterWait                         local
flex        fireDelay=0.6                       local
flex        powerBoost                          local
flex        autoAimFOV=30                       local
flex        autoAimMaxDist=5                    local

int         weaponIndex                         local
int         trackID=-1                          local
int         dummy=0                             local
int         mode                                local
int         holsterTrack                        local

message     activated
message     deactivated
message     selected
message     deselected
message     autoselect
message     fire
message     timer
message     pulse
message     newplayer
message     stop_hook

#hook stuff
template    grapple=+grapplehook               local

int         hook=0                              local
int		hooklanded=0                        local

vector      dir                                 local

end

# ========================================================================================

code

activated:
   player = GetSourceRef();

   // Check that the player is still alive.
   if(GetThingHealth(player) <= 0)
   {
      Return;
   }
if(hook != 0)
   {
   SetPulse(0);
   DestroyThing(hook);
   PlaySoundThing(detach, player, 1.0, -1.0, -1.0, 0x80);
   hook = 0;
   hooklanded = 0;
   SetPhysicsFlags(player, 0x1);
   return;
   }

   if(hook == 0)
   {
   SetPOVShake('0.0 -.003 0.0', '1.0 0.0 0.0', .05, 80.0);
   hook = FireProjectile(player, grapple, grapfireSound, 8, '0.0135 0.1624 0.0', '0 0 0', 1.0, 0x20, autoAimFOV, autoAimFOV*2);
   PlaySoundThing(launch, player, 1.0, -1.0, -1.0, 0x80);
   Print("Hookshot Launched");
   jkPlayPOVKey(player, povfireAnim, 1, 0x38);
   SetPulse(0.10);
   }


   Return;
# .....................................
pulse:
	if(hooklanded == 0)
      {
	   if((IsThingMoving(hook) == 0) || (GetThingAttachFlags(hook) != 0))	   
	   {
		hooklanded = 1;
   		PlaySoundThing(graphitSound, player, 1.0, -1.0, -1.0, 0x80);
	      PlaySoundThing(detach, player, 1.0, -1.0, -1.0, 0x80);
            Print("Hook Attached");
            }
      }
	else
	{
      dir = VectorScale(VectorNorm(VectorSub(GetThingPos(hook), GetThingPos(player))), 50);
      	if (hook == 0) Print("Grapple Terminated");
	//have to detach and clearphysics otherwise players 'drags'along floor
     	DetachThing(player);
     	ClearPhysicsFlags(player, 0x1);
      ApplyForce(player, dir);
	}
      Return;
# ........................................................................................

deactivated:

   

   Return;


# ........................................................................................

newplayer:
   call stop_hook;

   Return;
# ........................................................................................
stop_hook:
   
   SetPulse(0);
if(hook !=0)
{
   DestroyThing(hook);
}
   hook = 0;
   hooklanded = 0;
   SetPhysicsFlags(player, 0x1); 


   Return;

end



(you should ask the author of KWP before useing that code, unless it says otherwise in teh KWP readme..

but you can allways use it as a "base" to right your cog in.

------------------
I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's

-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO

Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?
2003-05-27, 7:43 AM #12
PJB, did you figure out that 20 sec Cloaking device yet?


Also: wheres a site I can find a Tutorial on making a Lightstaff or something.

- - Thx for the Grapple Hook Code - -

------------------
Demonic Thinking is all I do...
Demonic Thinking is all I do...
2003-05-28, 11:59 AM #13
meh, was a bit bust.. but it will be rdy soon.... like a day maby tonight

------------------
I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's

-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO

Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?
2003-06-02, 6:31 AM #14
dangit i compleatly forgot! ok, dun worrie i can catch up on lost time.....

------------------
I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's

-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO

Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
I am Darth PJB!
well, go on, run away!

i have a plastic lightsaber and a jedi cape.. am i a nerd?

If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?

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