Hi!
I don't know what I'm doing wrong. Everything seems OK!
The r5ug won't stop when I say StopThing() and the uggy nor r5ug will play key when I say Ukey=PlayKey or Rkey=PlayKey!
HELP!
Oh, and could someone find me a perticular sound? A sound of metal screeching against metal, like a train hitting the breaks or a falling elevator hitting its breaks? Please?
/Edward
I don't know what I'm doing wrong. Everything seems OK!
Code:
# Fixing the elevator # # By Edward symbols message activated thing r5ug thing entercam thing sideviewcam thing incam thing clampcam thing clamp1left thing clamp1right thing clamp2left thing clamp2right thing uggy thing lift thing shaftcam thing door thing doorelev1 thing doorelev2 thing elevdown thing x thing officer thing elevdowncam surface pannel surface skip int skippit=0 local sound thereyouare sound pleep1 sound wevebeenwaiting sound pleep2 sound fixthiselev sound pleep3 sound idontcare sound pleep4 sound openr5 sound u_oh sound que sound clamps sound screem sound ifthisisr5thenwho sound thatsoundedlikeugnaut sound screech keyframe r5opentop keyframe ugfix keyframe woops int Rkey=-1 local int Ukey=-1 local end # code activated: IF(GetSenderRef()==door) { SetActorFlags(GetLocalPlayerThing(),0x840000); SetCurrentCamera(0); SetCameraFocus(0,entercam); SetCameraFocus(1,officer); TeleportThing(r5ug,GetLocalPlayerThing()); TeleportThing(GetLocalPlayerThing(),x); MoveToFrame(door,1,8); if(skippit==0) WaitForStop(door); AISetMovePos(r5ug,GetThingPos(doorelev1)); if(skippit==0) sleep(2); StopThing(r5ug); sleep(0.05); SetCameraFocus(0,sideviewcam); print("Officer: There you are!"); PlaySoundThing(thereyouare,officer,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(thereyouare)); MoveToFrame(door,0,8); PlaySoundThing(pleep1,r5ug,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(pleep1)); print("Officer: We've been waiting for you!"); PlaySoundThing(wevebeenwaiting,officer,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(wevebeenwaiting)); PlaySoundThing(pleep2,r5ug,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(pleep2)); print("Officer: We need you to fix this elevator now!"); PlaySoundThing(fixthiselev,officer,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(fixthiselev)); PlaySoundThing(pleep3,r5ug,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(pleep3)); print("Officer: I don't care if you have a speech problem, fix this one first!"); PlaySoundThing(idontcare,officer,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(idontcare)); PlaySoundThing(pleep4,r5ug,1,-1,10,0xC0); MoveToFrame(doorelev1,1,8); AISetMovePos(r5ug,GetSurfaceCenter(pannel)); if(skippit==0) sleep(3); SetCameraFocus(0,incam); SetCameraFocus(1,r5ug); MoveToFrame(doorelev1,0,8); AISetLookPos(r5ug,GetSurfaceCenter(pannel)); if(skippit==0) sleep(1); PlaySoundThing(openr5,r5ug,1,-1,10,0xC0); Rkey=PlayKey(r5opentop,r5ug,1,0x004); if(skippit==0) sleep(1); TeleportThing(uggy,r5ug); Ukey=PlayKey(ugfix,uggy,1,0x004); if(skippit==0) sleep(10); print("Officer: If that's the R59P, then... Who's fixing the elevator?"); PlaySoundThing(ifthisisr5thenwho,officer,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(ifthisisr5thenwho)); print("Uggy: U-oh..."); PlaySoundThing(u_oh,uggy,1,-1,10,0xC0); if(skippit==0) sleep(GetSoundLen(u_oh)); StopKey(Ukey,uggy,1); Ukey=PlayKey(woops,uggy,1,0x004); if(skippit==0) sleep(1); SetCameraFocus(0,clampcam); SetCameraFocus(1,clamp1left); if(skippit==0) sleep(1); PlaySoundLocal(clamps,1,0,0xC0); MoveToFrame(clamp1left,1,8); MoveToFrame(clamp1right,1,8); if(skippit==0) sleep(1); PlaySoundLocal(clamps,1,0,0xC0); MoveToFrame(clamp2left,1,8); MoveToFrame(clamp2right,1,8); if(skippit==0) sleep(1); stopkey(Ukey,uggy,1); SetCameraFocus(0,incam); SetCameraFocus(1,incam); PlaySoundLocal(que,1,0,0xC0); if(skippit==0) sleep(1); MoveToFrame(incam,1,10); PlaySoundLocal(screem,1,0,0xC0); if(skippit==0) sleep(GetSoundLen(screem)); SetCameraFocus(0,officer); SetCameraFocus(1,officer); PlaySoundLocal(thatsoundedlikeugnaut,1,0,0xC0); print("Officer: Did you hear that? That sounded like an Ugnaut..."); if(skippit==0) sleep(GetSoundLen(thatsoundedlikeugnaut)); SetCameraFocus(0,shaftcam); SetCameraFocus(1,lift); StopThing(r5ug); sleep(0.05); TeleportThing(r5ug,elevdown); MoveToFrame(lift,1,16); PlaySoundThing(screech,lift,1,-1,25,0xC1); if(skippit==0) WaitForStop(lift); SetCameraFocus(0,elevdowncam); SetCameraFocus(1,r5ug); if(skippit==0) sleep(1); MoveToFrame(doorelev2,1,8); if(skippit==0) sleep(3); AISetMovePos(r5ug,elevdowncam); if(skippit==0) sleep(3); MoveToFrame(doorelev2,0,8); TeleportThing(GetLocalPlayerThing(),r5ug); SetCameraFocus(0,GetLocalPlayerThing()); TeleportThing(r5ug,x); SetCameraFocus(1,GetLocalPlayerThing()); ClearActorFlags(GetLocalPlayerThing(),0x840000); } else if(GetSenderRef()==skip) { print(">>>>>>>> Fast Fowarding >>>>>>>>"); skippit=1; } return; end
The r5ug won't stop when I say StopThing() and the uggy nor r5ug will play key when I say Ukey=PlayKey or Rkey=PlayKey!
HELP!
Oh, and could someone find me a perticular sound? A sound of metal screeching against metal, like a train hitting the breaks or a falling elevator hitting its breaks? Please?
/Edward