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ForumsCog Forum → Have a piece of cake.
Have a piece of cake.
2003-06-12, 1:12 PM #1
This one should be an easy answer question. How (or what cog rather) do you do to implement an enemy (synched) into a MP level?

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The Editor of bad levels such as:

Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
Who made you God to say "I'll take your life from you"?
2003-06-12, 4:13 PM #2
That saddest part of this is that I don't know. [http://forums.massassi.net/html/frown.gif]

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"The Just shall live by faith." - Galatians 3:11
To edit is human... To COG is divine!!
Catloaf, meet mouseloaf.
My music
2003-06-12, 4:21 PM #3
*Pats DogSRoOL on the back* There, there. It's okay, I don't know either. That's why I'm asking.

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The Editor of bad levels such as:

Battle Ground Oasis The Forgotten Tomb
Office Building Arena
SpacePort Oasis
Wookie Camp
Fade to Black
Thriving Desert
Who made you God to say "I'll take your life from you"?
2003-06-13, 7:12 AM #4
The answer may be easy, but actually getting synced AI to work is difficult.

JK's AI works locally. There's not really a good way to sync the AI's properties because the game's latency will distort the correction.

Most of the 'synced AI' patches that have been released use Cog to do most of the things that the AI would normally take care of - this makes it a little easier to sync.

[This message has been edited by SaberMaster (edited June 13, 2003).]
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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