I've got a cutscene cog but it doesn't move the actors to their frames, the only thing I can figure is that WaitForStop() doesn't work with AI.
So my question, does WaitForStop() work only with non-AI things (e.g. elevators, doors, and so on)?
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Look for my current project, The Force in Your Soul.
Last week I cudn't evn spel grajuat, but now I is one.
*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "S-TROOPER WUZ 'ERE!!!"
So my question, does WaitForStop() work only with non-AI things (e.g. elevators, doors, and so on)?
------------------
Look for my current project, The Force in Your Soul.
Last week I cudn't evn spel grajuat, but now I is one.
*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "S-TROOPER WUZ 'ERE!!!"