BTW - creating a powerup when an actor dies is just
removing a part of a 3do. The droped weapon is created at he pos of the thing.</font>[/quote]Wasn't that exactly my point? (Creating a new thing) I created the gun right at the actor's r_hand node. It wasn't perfect, but who's going to notice when you're being blasted at?
Now Edward, since you have a moving 3do, you'll have to get the coordinates where the smoke will appear. If you only have it appear when he takes a drag, you can figure out where it should appear. There's an attach flag that allows you to attach a thing to the surface of the 3do, but you can't control exactly
which surface. If you coordinate it right at the level startup, you could probably attach the smoke thing to the cigar, but it'll take some time to figure out exactly where. I never said it would be easy to do. You'll also be better off creating a ghost there so you have something to create the smoke at. If you create the ghost from cog, change (or make a new) template so type=cog. There's sometimes problems creating ghosts through cog. I recommend putting in the jkl directly and messing with attach flags.
Have fun.
[heh heh heh]
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"The Just shall live by faith." - Galatians 3:11
To edit is human... To COG is
divine!!
pegasus_1984: Stop bushing that dang suck button.
guitarofgold: NOOOOOOOOO!!!!
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