I just had an idea. Instead of using triggers for multiplayer projectiles, can't we just use normal old +bryarbolts and modify them with a cog using commands like ParseArg() or SetThingWhatever(). A 0x200 cog running a fast pulse could pick up these templates and modify them depending on a certain value you put on them from the weapon cog, like a flag, something synced in a multiplayer game, or maybe even the model.
The problem I have is that I don't know how the cog would pick up these templates. I'm guessing FirstThingInView() might work but can it see through walls and can it have a full 360 fov?
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GetThingSignature(Ace1);
The problem I have is that I don't know how the cog would pick up these templates. I'm guessing FirstThingInView() might work but can it see through walls and can it have a full 360 fov?
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GetThingSignature(Ace1);
I am _ Ace_1 _ , and I approve this message.