Code:
# Jedi Knight Cog Script # # [EH_AceTFL] symbols message crossed thing cc1 thing cc2 surface adjoin sound tieenginewhine int done=0 local end code #------------------------------------------------------------------------ crossed: if (done) return; playsoundthing(tieenginewhine, cc1, 1.0, -1, 175, 129); playsoundthing(tieenginewhine, cc2, 1.0, -1, 175, 129); call movecc1; call movecc2; return; movecc1: movetoframe(cc1, 1, 5); waitforstop(cc1); movetoframe(cc1, 2, 10); waitforstop(cc1); movetoframe(cc1, 3, 10); waitforstop(cc1); movetoframe(cc1, 4, 10); waitforstop(cc1); movetoframe(cc1, 5, 10); waitforstop(cc1); destroything(cc1); return; movecc2: movetoframe(cc2, 1, 5); waitforstop(cc2); movetoframe(cc2, 2, 10); waitforstop(cc2); movetoframe(cc2, 3, 10); waitforstop(cc2); movetoframe(cc2, 4, 10); waitforstop(cc2); movetoframe(cc2, 5, 20); waitforstop(cc2); destroything(cc2); return; end
ok: cog works in fact, but now as i want : when it start first CC move and second (or first hmm) move to first frame and stop. second car move to 4 frame, and all delate.
Wrong is that one car is standing, and second car wont fly to 5 frame.
HELP NEED
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The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..