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ForumsCog Forum → A question on cutscenes
A question on cutscenes
2003-06-27, 6:22 PM #1
Does anyone know how to put black lines at the top and bottom of the screen during cutscenes in MotS(kinda like dvd widescreen). I know it can be done because David McHale did it in Aliens: Terror on Sigma 51-A Special Edition. I looked over his cogs and didn't find anything special in there. Anyone have any ideas?

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<MyseriousSith>(michael_kyle)
2003-06-27, 6:29 PM #2
well you can use 3dos or sprites... either works, but personally I'd choose sprites.

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2003-06-27, 6:30 PM #3
Umm how? Sorry for all the questions.

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<MyseriousSith>(michael_kyle)
2003-06-28, 5:23 AM #4
You should be aware that MotS used cog to create the cutscene, but actually plays back the cutscene from one of their own file types. It isn't run through cog. You might create your cutscene with cog then convert it to a smk file so you can add dialog or subtitles or whatever.

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2003-06-28, 8:00 AM #5
Can you do that with MotS?

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<MyseriousSith>(michael_kyle)
2003-06-28, 8:11 PM #6
Just fire sprites in front of the camera. With code like:
Code:
FireProjectile(ghost, addbotspr, -1, -1, '-0.017 -0.1798 0.070', '0 0 0', 0, 0, 0, 0);

That offset would be for the external camera. addbotspr is just a template with this definition:
Code:
_based none orient=(0/0/0) type=weapon move=physics timer=0.01
+addbot _based sprite=addbot.spr


And, yeah, that's from Host Commander. [http://forums.massassi.net/html/tongue.gif]

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2003-06-30, 1:50 PM #7
Ok Ill try that

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<MyseriousSith>(michael_kyle)
2003-07-01, 9:34 AM #8
I know how with 3DOs. Create a box with an opening:
Code:
+-----+
|     |
   *  |
|     |
+-----+

Do this, make sure the center is so that you can see the 2 pieces of wall above and below, then set this 3DO in the template with collide=0 and set it as the camera. It will be like a ghost but you'll see it.

/Edward
Edward's Cognative Hazards

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