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ForumsCog Forum → Mots allies and Mots enemies.
Mots allies and Mots enemies.
2003-07-02, 7:04 AM #1
What set that actor is ally or enemy in mots? someone know?

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The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..
2003-07-02, 7:08 AM #2
in the AI file there's an alignment value

it's either -1, 0 or 1.

0 is neutral
and I forgot wheter -1 or 1 was enemy or friendly. But it'll be pretty obvious.

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2003-07-02, 2:56 PM #3
-1 = bad
1 = good
[http://forums.massassi.net/html/tongue.gif]

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The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

The 2 riddle!
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-07-02, 9:07 PM #4
hmm can we set that with cog? or i need to place new ai file? (Problem - there is AT-ST hangarbay, and player can use one of workers. But there also enemies in bay, so i cant place 'ally' at-st becouse it will get attacked.. i need to set it as ally, when cog is running, and then set neutral again.

Eny ideas?

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The miners of Kiith Somtaaw sacificed much, and risked all. For their efforts they were brought into the inner most circle of Hiigaren power. Naabal, S'jet, and Sobanii bowed before them. And from that day to this, Somtaaw's children have been known to one and all as Beastslayers..
2003-07-02, 10:39 PM #5
You can make a new worker template which is exactly the same as the previous, except that he has a different ai file (with reveresed alignment) then you can quickly replace your worker with a worker with the new template using cog.

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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com
2003-07-03, 10:35 AM #6
AISetClass(actor, aiFriendly);

or in MotS there's:

AISetAlignMent();
AIGetAlignMent();
AIAddAlignmentPriority();
AIRemoveAlignmentPriority();

But those I've never used.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

[This message has been edited by SaberMaster (edited July 03, 2003).]
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2003-07-03, 12:37 PM #7
Wow, I didn't know those mots verbs existed...
Well if those work, use those, that'll be alot easier then what I suggested!

------------------
Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
----
<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.
APT 1, 2, 3/4, 5/6
TDT
DMDMD

http://veddertheshredder.com

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