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ForumsCog Forum → Fourth Param of JKEnableSaber
Fourth Param of JKEnableSaber
2003-07-08, 11:46 AM #1
JKEnableSaber as we know it goes:
Code:
JKEnableSaber(Thing, Damage, Length, Something);

But for the life of me I can't figure out what the fourth param does.

I've already pretty well established that it's nothing like how frequently the sparks show, or my mod would be much cooler.

Does anyone have any idea about what it might do?

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"Anakin, when I tried to earn my knighthood by defeating a Sith Lord, I actually WON."
-Obi Wan Kenobi
2003-07-08, 1:40 PM #2
CogWriter says it's "flex_stundelay" but I don't know how helpful that is to you...

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Look for my current project, The Force in Your Soul.
Last week I cudn't evn spel grajuat, but now I is one.

*Takes out his blaster and fires shots at the wall, the blastmarks leave the words "S-TROOPER WUZ 'ERE!!!"
2003-07-08, 1:50 PM #3
CogWriter's verb info is pretty much taken straight from the JKSpecs. I don't know what they're thinking a 'stun delay' is, but it doesn't make much sense. I did a lot of testing with that last parameter (and posted on it a while ago), but I didn't find anything.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2003-07-08, 2:13 PM #4
Huh. Care to post the link?

In the meantime, I'm trying to figure out how to make the player's collide smaller in every aspect so you're really hard to hit and can pretty much walk straight through everything, but so far setthingsize and setthingcollidesize work on everything but bullets and actors.

An actor or a bullet all collide like I still have the 0.065 jku collide bubble.

Any input?

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"Anakin, when I tried to earn my knighthood by defeating a Sith Lord, I actually WON."
-Obi Wan Kenobi
2003-07-08, 7:31 PM #5
Here's the link. [http://forums.massassi.net/html/wink.gif]

And try SetThingMoveSize(yourThing, newJKUSize); to reset a thing's collide size. I'm kind of surprised that you managed to get SetThingSize() to work. [http://forums.massassi.net/html/tongue.gif]

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

[This message has been edited by SaberMaster (edited July 08, 2003).]
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2003-07-09, 11:07 AM #6
I did movesize too, and it let me do some pretty cool stuff I couldn't usually do, but it still made bullets and actors collide like normal.

Thanks for the link btw.

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Brutally honest since 1998
2003-07-09, 1:50 PM #7
You tried SetThingCollideSize() and it didn't affect actors? Did you have auto-aiming enabled? Auto-aimed projectiles can hit actors that have a collision sphere of 0 so that has to be disabled.

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2003-07-10, 7:22 AM #8
Just SetThingSize and SetThingMoveSize.

I never got collidesize to work, I'll try it.

and they'll hit me like, in the shoulder and stuff and still blow up.

[edit] CollideSize fixed it, thanks
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Brutally honest since 1998

[This message has been edited by Checksum (edited July 10, 2003).]
2003-07-10, 7:59 PM #9
Sure. [http://forums.massassi.net/html/wink.gif]

And, uh, SetThingSize() will never work because it doesn't exist...

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2003-07-10, 8:52 PM #10
It will because it does.

It's even in datamaster.

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Brutally honest since 1998
2003-07-11, 4:09 AM #11
???

I don't see a SetThingSize() anywhere in JKspecs, DataMaster, or JK.exe

I just tried it, and assuming its paramaters are the same as SetThingMoveSize or SetThingCollideSize, it has no effect.


Quote:
<font face="Verdana, Arial" size="2">Originally posted by Checksum:
It will because it does.

It's even in datamaster.

</font>




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- Wisdom is 99% experience, 1% knowledge. -
- Wisdom is 99% experience, 1% knowledge. -

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