When it comes to the Force, I'm a super-n00b. I need to block force pull on a certain item. I added this to the class cog:
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"The Just shall live by faith." - Galatians 3:11
To edit is human... To COG is divine!!
pegasus_1984: Stop bushing that dang suck button.
guitarofgold: NOOOOOOOOO!!!!
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Code:
And the type of the thing is "item". One primary reason for that is that "item" doesn't cause impact damage if you run into it to hard, like if I had used "type=cog" instead. If necessary though, I can write a cog to block impact damage, but preferably not.Skill: if(GetParam(0) == 24) ReturnEX(-1); else return;
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"The Just shall live by faith." - Galatians 3:11
To edit is human... To COG is divine!!
pegasus_1984: Stop bushing that dang suck button.
guitarofgold: NOOOOOOOOO!!!!
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