this class cog is supposed to make the projectile explode whenever it hits a thing, its works to some extent but not all the way. it will explode on contact with things that are archi but not things like weapon pickups and most importantly the player... so any help on revising this so it works would be appreciated, thanks.
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roses are red, violets are blue, I am schizophrenic, and I am too!
Code:
symbols template explosion=+scattexp local message touched end # ======================================================================================== code touched: CreateThing(explosion, GetSourceRef()); return; end
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roses are red, violets are blue, I am schizophrenic, and I am too!
roses are red, violets are blue, I am schizophrenic, and I am too!