Hi!
I finally got "permition" to take my computer and put it next to another to try out my multi player levels. Then I found some BIG problems... I fixed a few camera problems like adding the COG flags=0x240. And I did this too all COGs where only the Server got the message and not the client... But now I've come across something very wierd...
ThingLight!
When I press a switch, only the server sees the light turn on. I tried different flags but same result (apart from 240, there only the presser saw the light). How do I do so that anyone sees the light when anyone presses the switch?
/Edward
I finally got "permition" to take my computer and put it next to another to try out my multi player levels. Then I found some BIG problems... I fixed a few camera problems like adding the COG flags=0x240. And I did this too all COGs where only the Server got the message and not the client... But now I've come across something very wierd...
ThingLight!
When I press a switch, only the server sees the light turn on. I tried different flags but same result (apart from 240, there only the presser saw the light). How do I do so that anyone sees the light when anyone presses the switch?
Code:
# Press Control panel to activate lights att full!
#
# By Edward
symbols
message startup
message activated
thing controlpannel
thing light
flex amount
int on=0 local
sound lighton
sound lightoff
end
code
startup:
thinglight(light,0,0.0);
return;
activated:
If(GetSenderRef()!=controlpannel) Return;
If(on==0)
{
PlaySoundThing(lighton,controlpannel,1,1,100,0xC0);
on=1;
thinglight(light,amount,0.0);
}
else
{
PlaySoundThing(lightoff,controlpannel,1,1,100,0xC0);
on=0;
thinglight(light,0,0.0);
}
Return;
end/Edward
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For myself, I'm ready to let Edward do the research and try himself to do what he wants.