Hi!
This time there is a key problem.
When I activate something (or damage it), the key that plays is a soft indication that I bumbed it... BUT! Only the server sees the animation, and the client sees it run to the center of the map at a speed that looks like warp... What flags, triggers, advanced cogging do I need this time?
/Edward
This time there is a key problem.
Code:
# Bump Light # # By Edward symbols message activated message damaged thing light mask=0x408 thing x keyframe bump end # code startup: ThingLight(light,0,0.01); activated: If(GetSenderRef()!=light) return; PlayKey(light,bump,1,0x002); ThingLight(x,1,0.9); sleep(1); ThingLight(x,0,1.1); return; damaged: If(GetSenderRef()!=light) return; PlayKey(light,bump,1,0x002); ThingLight(x,1,0.9); sleep(1); ThingLight(x,0,1.1); return; end
When I activate something (or damage it), the key that plays is a soft indication that I bumbed it... BUT! Only the server sees the animation, and the client sees it run to the center of the map at a speed that looks like warp... What flags, triggers, advanced cogging do I need this time?
/Edward