I have 2 walkways that i want to circle around and around. I am using the TJC_rotwalk.cog cog. If there is a better cog reply to this. When i go into game, it doesent rotate, i dont know why, maybe you need frames or something. if you jump on it you hear the sound i set it at. how do i made this rotate
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Your Owners Clan Leaader,
_yo_wasup_
[This message has been edited by SaberMaster (edited July 28, 2003).]
Code:
# Jedi Knight Cog Script # # TJC_rotwalk.cog # # Generic spinning walk cog. the walkway's first frame should have a yaw of 360 to make # it spin in continus circles. # lagg can cause the walkway to pause breifly at the end of each turn. # # JK version # # This Cog is Not supported by LucasArts Entertainment Co symbols thing walkway sound whoosh int dummy local flex time desc=speed message startup message arrived end # ======================================================================================== code arrived: StopSound(dummy, 0); startup: dummy = PlaySoundThing(whoosh, walkway,5,5,10,0x81); RotatePivot(walkway, 0, Time); return; # ........................................................................................ end
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Your Owners Clan Leaader,
_yo_wasup_
[This message has been edited by SaberMaster (edited July 28, 2003).]
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