Hi!
WHY WON'T THIS SMEGGING COG WORK???
/Edward
WHY WON'T THIS SMEGGING COG WORK???
Code:
# Intro to SS2 # # By Edward symbols message startup message pulse thing look thing ship thing crates thing cam2 thing cam3 thing cam4 thing crates3 thing ship2 template boom template shard template firy sound music sound quickly sound nevercatch sound woooow sound alright sound hyper sound panic sound break sound cantbreak sound weregonnacrash sound woooooo sound serious sound cratepass sound cratewacked int i local thing a0 local thing a1 local thing a2 local thing a3 local thing a4 local thing a5 local thing a6 local thing a7 local end # code startup: SetActorFlags(GetLocalPlayerThing(),0xa00000); SetCurrentCamera(0); SetCameraFocus(0,look); sleep(1); PlaySoundLocal(music,1,0,0xC0); sleep(7); MoveToFrame(ship,1,1); sleep(24); PlaySoundThing(cratepass,look,1,-1,1,0xC0); MoveToFrame(crates,1,1); WaitForStop(crates); SetCameraFocus(0,cam2); sleep(1); PlaySoundLocal(quickly,1,0,0xC0); sleep(GetSoundLen(quickly)); PlaySoundLocal(nevercatch,1,0,0xC0); sleep(GetSoundLen(nevercatch)); PlaySoundLocal(woooow,1,0,0xC0); sleep(GetSoundLen(woooow)+1); SetCameraFocus(0,cam3); PlaySoundLocal(alright,1,0,0xC0); sleep(GetSoundLen(alright)-1); PlaySoundLocal(hyper,1,0,0xC0); for(i=0; i<256; i=i+1) { AddDynamicAdd(GetLocalPlayerThing(), i, i, i); sleep(0.01); } SetCameraFocus(0,cam4); PlaySoundThing(cratewacked,crates3,1,-1,100,0xC1); MoveToFrame(ship2,1,1); MoveToFrame(crates3,1,2); sleep(1); PlaySoundLocal(panic,1,0,0xC0); sleep(3); PlaySoundLocal(break,1,0,0xC0); sleep(GetSoundLen(break)); PlaySoundLocal(cantbreak,1,0,0xC0); sleep(GetSoundLen(cantbreak)); PlaySoundLocal(weregonnacrash,1,0,0xC0); sleep(1); PlaySoundLocal(woooooo,1,0,0xC0); WaitForStop(crates3); CreateThing(boom,crates3); SetPulse(0.01); for(i=0; i<8; i=i+1) { a0=CreateThing(shard,crates3); CaptureThing(a0); SetThingVel(a0,VectorSet((rand()*10)-5,(rand()*10)-5,(rand()*10)-5)); } DestroyThing(crates3); MoveToFrame(ship,2,1); sleep(1); PlaySoundLocal(serious,1,0,0xC0); sleep(GetSoundLen(serious)); JKEndLevel(1); return; pulse: for(i=0; i<8; i=i+1) CreateThing(firy,a0); return; end
/Edward