I've been trying to come up with a way to allow for 2 weapons on one key like in MotS. The closest thing I've come up with is the TD/Grenade Launcher that is in Hideki's Enhancement Pack 2.1, but I'd like to have it set up to push the same number key like in MotS, instead of a tertiary fire key. I thought of having an independent cog bound to the selected key that switched back and forth, but I thought that would create problems with how to fire the weapon. I'm not even sure where to start. The last time I coded was over a year ago, when I was creating "Jawa Tag" (basically KFY for JK) which never got released. Other than that I coded a lot of stuff in Rogue Squadron CTF, which was back in '99. I'm trying to resurrect RSCTF, and this is one of my obstacles.
Okay, I apologize for the long explination, but if you have a sec, here's my plans:
-Resurrect the simple Domination mod that SavageX did. I'm not really going to add all that much, just more levels from here at Massassi, and change the control point 3do
-Resurrect Detention Center. This mod by RonDu was great, but his levels skills were not up to his coding skills by any means. Basic plan is to implement CTF modified levels for now.
-Find code (or code myself) an Assault mode. This was my absolute favorite way to play UT, and JK has the power to do this fairly easily. Infiltrate! will be a great way to start the process.
-Roaming King of the Hill mode ala Perfect Dark -- very low on the priority list, but basically the hill will be a transparent 3do with an 'emitter' that will teleport itself to a random ghost location upon each 30 second capture. Perfect Dark rules apply here.
-Level packs -- I know Massassians are the only ones who really play MP JK anymore, and I think we'd benefit from combining some levels into packs, with all possible cogs set up c/s.
-As far as permissions go, I know I have about 30 emails to send. In the meantime, I'd like to get what I can done so that as the replys come in, I can roll along steadily from project to project.
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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
-Tazz
Okay, I apologize for the long explination, but if you have a sec, here's my plans:
-Resurrect the simple Domination mod that SavageX did. I'm not really going to add all that much, just more levels from here at Massassi, and change the control point 3do
-Resurrect Detention Center. This mod by RonDu was great, but his levels skills were not up to his coding skills by any means. Basic plan is to implement CTF modified levels for now.
-Find code (or code myself) an Assault mode. This was my absolute favorite way to play UT, and JK has the power to do this fairly easily. Infiltrate! will be a great way to start the process.
-Roaming King of the Hill mode ala Perfect Dark -- very low on the priority list, but basically the hill will be a transparent 3do with an 'emitter' that will teleport itself to a random ghost location upon each 30 second capture. Perfect Dark rules apply here.
-Level packs -- I know Massassians are the only ones who really play MP JK anymore, and I think we'd benefit from combining some levels into packs, with all possible cogs set up c/s.
-As far as permissions go, I know I have about 30 emails to send. In the meantime, I'd like to get what I can done so that as the replys come in, I can roll along steadily from project to project.
------------------
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
Tazz
Tazz