Hi!
This COG, when lever activated, releases endless grenades, until lever is pressed again.
The problem is that when I "deactivate" the lever, it says "Grenades have stopped..." and then a little while after it says "Can you jump through 16 grenades/0.01 seconds?", and it doesn't say "Can you..." after I activate the lever. Help!
/Edward
This COG, when lever activated, releases endless grenades, until lever is pressed again.
Code:
# Grenades at Jump challange!
#
# By Edward
symbols
message activated
message pulse
surface lever
sound announce
thing place0
thing place1
thing place2
thing place3
thing place4
thing place5
thing place6
thing place7
thing place8
thing place9
thing place10
thing place11
thing place12
thing place13
thing place14
thing place15
template grenades
int i=0 local
int z=0 local
int go=0 local
end
#
code
activated:
If(GetSenderRef()!=lever) return;
if(go==0) {
PlaySoundGlobal(announce,1,0,0xC0);
Print("A challange is being thrown at the oily bronze corse.");
SetPulse(0.16);
SetWallCel(lever,1);
go=1;
sleep(5);
print("Can you jump through 16 grenades/0.01 seconds?");
} else {
print("Grenades have stopped...");
SetPulse(0);
SetWallCel(lever,0);
go=0; }
return;
pulse:
for(i=0; i<16; i=i+1) {
CreateThing(grenades,place0);
sleep(0.01); }
return;
end
The problem is that when I "deactivate" the lever, it says "Grenades have stopped..." and then a little while after it says "Can you jump through 16 grenades/0.01 seconds?", and it doesn't say "Can you..." after I activate the lever. Help!
/Edward