Hi!
A COG of mine won't work in SP. What's wrong?
My guess is too many symbols...
/Edward
A COG of mine won't work in SP. What's wrong?
Code:
# Taunting! # # By Edward symbols message activated model player0=ky.3do local model player1=kyh4.3do local model player2=kya9.3do local model player3=kya10.3do local model player4=kya11.3do local model player5=kya12.3do local model player6=kym13.3do local model player7=kyi14.3do local model player8=kya15.3do local model player9=kya16.3do local model player10=kya17.3do local model player11=kya18.3do local model player12=kya19.3do local model player13=kyu0.3do local model player14=kyx0.3do local model player15=kyug.3do local model player16=kyed.3do local model player17=kyrb.3do local model player18=kyrl.3do local model player19=kygm.3do local model player20=kycys.3do local model player21=kydh.3do local model player22=kydv.3do local model player23=kysb.3do local sound taunt0=i00ky111.wav local sound taunt1=fett.wav local sound taunt2=i00sa07z.wav local sound taunt3=look2.wav local sound taunt4=i00ic16z.wav local sound taunt5=i00o105z.wav local sound taunt6=i00s111z.wav local sound taunt7=bossk-1.wav local sound taunt8=00tuskenhowl01.wav local sound taunt9=ptcldroidtalk01.wav local sound taunt10=i00gr08z.wav local sound taunt11=i00yu01z.wav local sound taunt12=i00je05z.wav local sound taunt13=i00ky111.wav local sound taunt14=i00ky111.wav local sound taunt15=ugnauttalk01.wav local sound taunt16=Edwards local sound taunt17=reeyee02.wav local sound taunt18=reeyee03.wav local sound taunt19=00gamorgibberish01.wav local sound taunt20=30pro007.wav local sound taunt21=gooddumb.wav local sound taunt22=lakfaith.wav local sound taunt23=SpaceBall local keyframe dance0=kyfpull0.key local int dk=-1 local int i=0 local int z local end # code activated: if(i!=0) return; i=1; for(z=0; z<24; z=z+1) { If(GetThingModel(GetLocalPlayerThing())==player0[z]) { PlaySoundThing(taunt0[z],GetLocalPlayerThing(),1,-1,1,0xC0); dk=PlayKey(GetLocalPlayerThing(),dance0,1,0x4); sleep(GetKeyLen(dk)); StopKey(GetLocalPlayerThing(),dk,1); } } i=0; return; end
My guess is too many symbols...
/Edward