Hey SaberMaster, I'm using your weather cogs, and they rule! They add a ton of atmosphere to my new level. You are the ultimate cogger!
I'm working on a city level, a 'RPG level' you could say. I have set up all the sectors to play a city ambience loop. You know how your weather cogs allow for it turn day and night, and at night it sounds extremely odd when I have loud city ambience playing at night. I was hoping you could help me make a cog that would mute every sector's loop sound when it's night. Or maybe change the sound (add a cricket chirping WAV ). Maybe allow me to input a couple sectors that aren't affected, for underwater sound loops and such.
I suppose you could do the sector flag thing that you did with the wthr_light cog, and change it to a hex number. I dunno, any help would be appreciated.
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I'm working on a city level, a 'RPG level' you could say. I have set up all the sectors to play a city ambience loop. You know how your weather cogs allow for it turn day and night, and at night it sounds extremely odd when I have loud city ambience playing at night. I was hoping you could help me make a cog that would mute every sector's loop sound when it's night. Or maybe change the sound (add a cricket chirping WAV ). Maybe allow me to input a couple sectors that aren't affected, for underwater sound loops and such.
I suppose you could do the sector flag thing that you did with the wthr_light cog, and change it to a hex number. I dunno, any help would be appreciated.
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