Hi!
The code is for a movie thingy...
After a few hops from belman, he stops, and after I can't stop the key or make him move properly... Help!
/Edward
PS.
I'm not done with my other problems. This is a side job.
[This message has been edited by Edward (edited October 06, 2003).]
The code is for a movie thingy...
Code:
# En dag var Belman ute och hoppade på en brunnlock och räcknade:
# "22, 22, 22, 22, 22..."
# Då kom en polisman till honom och frågade:
# "Hurru, vad håller du på med?"
# "Det är kul!" svarade Belman "Vill du pröva?"
# "Visst!" sa polismannen och började hoppa:
# "22, 22, 22..."
# Då ryckte Belman bort brunnlocket och polismannen föll.
# Belman satte tillbaka locket och fortsatte hoppa:
# "23, 23, 23, 23, 23..."
symbols
message startup
message pulse
message touched
thing belman mask=mask=0x405
thing polisman
thing brunnlock
thing narbildcam
thing hoppcam
keyframe hoppandebelman
keyframe hoppandepolisman
keyframe gaendepolisman
keyframe pratandepolisman
keyframe belmandraratsig
keyframe belmanlaggertillbaka
int belmanrorelse=-1 local
int polisrorelse=-1 local
int nummer=10 local
sound brakna1_0
sound brakna1_1
sound brakna1_2
sound brakna1_3
sound brakna1_4
sound brakna1_5
sound brakna1_6
sound brakna1_7
sound brakna1_8
sound brakna1_9
sound brakna10_0
sound brakna10_1
sound brakna10_2
sound brakna10_3
sound brakna10_4
sound brakna10_5
sound brakna10_6
sound brakna10_7
sound brakna10_8
sound brakna10_9
sound prakna1_0
sound prakna1_1
sound prakna1_2
sound prakna1_3
sound prakna1_4
sound prakna1_5
sound prakna1_6
sound prakna1_7
sound prakna1_8
sound prakna1_9
sound prakna10_0
sound prakna10_1
sound prakna10_2
sound prakna10_3
sound prakna10_4
sound prakna10_5
sound prakna10_6
sound prakna10_7
sound prakna10_8
sound prakna10_9
sound praknaf_0
sound praknaf_1
sound praknaf_2
sound praknaf_3
sound praknaf_4
sound praknaf_5
sound praknaf_6
sound praknaf_7
sound praknaf_8
sound praknaf_9
sound rakna100
sound p_vadgordu
sound b_kul
sound p_visst
sound plask
int hoppar=0 local
thing urvagen
thing tittahit
thing tillbelman
thing ner
end
#
code
startup:
SetActorFlags(GetLocalPlayerThing(),0x840000);
SetCurrentCamera(1);
SetCameraFocus(0,hoppcam);
SetCameraFocus(1,polisman);
SetPulse(GetKeyLen(1));
sleep(1);
nummer=20+(rand()*80);
if(nummer>=100) nummer=99;
thinglight(tittahit,100,2);
hoppar=1;
SetCurrentCamera(0);
sleep(1);
AISetMoveThing(polisman,tillbelman);
sleep(1);
while(IsMoving(polisman))
{
print("*");
sleep(0.1);
}
StopThing(polisman);
AISetMoveThing(polisman,belman);
AISetLookPos(polisman,GetThingPos(belman));
sleep(1);
while(IsMoving(polisman))
{
print("*");
sleep(0.1);
}
hoppar=0;
StopKey(belmanrorelse,1);
PlaySoundLocal(p_vadgordu,1,0,0xC0);
print("What are you doing?");
AISetLookPos(belman,GetThingPos(polisman));
sleep(GetSoundLen(p_vadgordu));
StopKey(belmanrorelse,1);
PlaySoundLocal(b_kul,1,0,0xC0);
SetCameraFocus(0,narbildcam);
print("It's fun! Wanna try?");
sleep(GetSoundLen(b_kul));
StopKey(belmanrorelse,1);
PlaySoundLocal(p_visst,1,0,0xC0);
print("Sure!");
sleep(GetSoundLen(p_visst));
AISetLookPos(belman,GetThingPos(urvagen));
AISetMoveThing(belman,urvagen);
AISetMoveThing(polisman,brunnlock);
sleep(1);
while(IsMoving(polisman))
{
print("*");
sleep(0.1);
}
AISetLookPos(belman,GetThingPos(polisman));
AISetLookPos(polisman,GetThingPos(tittahit));
sleep(1);
SetCameraFocus(0,hoppcam);
hoppar=2;
sleep(5);
belmanrorelse=PlayKey(belman,belmandraratsig,1,0x4);
sleep(0.4);
TeleportThing(polisman,ner);
SetCameraFocus(1,belman);
hoppar=0;
PlaySoundLocal(praknaf_0[y],1,0,0xC0);
sleep(3);
PlaySoundLocal(plask,.25,0,0xC0);
sleep(1);
StopKey(belmanrorelse,1);
belmanrorelse=PlayKey(belman,belmanlaggertillbaka,1,0x4);
MoveToFrame(brunnlock,0,2);
sleep(GetKeyLen(belmanlaggertillbaka));
StopKey(belmanrorelse,1);
Sleep(0.1);
AISetMoveThing(belman,brunnlock);
sleep(1);
AISetLookPos(belman,GetThingPos(tittahit));
sleep(1);
nummer=nummer+1;
if(nummer<100)
{
hoppar=1;
}
else
{
hoppar=3;
}
sleep(5);
thinglight(tittahit,0,5);
sleep(5);
JKEndlevel(1);
return;
pulse:
x=nummer%10;
y=(nummer%100)/10;
StopKey(polisrorelse,0.01);
StopKey(belmanrorelse,0.01);
printint(nummer);
sleep(0.01);
if(hoppar==1)
{
belmanrorelse=PlayKey(belman,hoppandebelman,0,0x4);
PlaySoundThing(brakna10_0[y],belman,1,-1,10,0xC0);
sleep(GetSoundLen(brakna1_0[y]));
PlaySoundThing(brakna1_0[x],belman,1,-1,10,0xC0);
}
else if(hoppar==2)
{
polismanrorelse=PlayKey(belman,hoppandepolisman,0,0x4);
PlaySoundThing(prakna10_0[y],belman,1,-1,10,0xC0);
sleep(GetSoundLen(prakna1_0[y]));
PlaySoundThing(prakna1_0[x],belman,1,-1,10,0xC0);
}
else if(hoppar==3)
{
belmanrorelse=PlayKey(belman,hoppandebelman,0,0x4);
PlaySoundThing(rakna100,belman,1,-1,10,0xC0);
}
return;
touched:
If((GetSenderRef()!=belman) && (GetSourceRef()!=polisman)) return;
StopThing(polisman);
retrun;
endAfter a few hops from belman, he stops, and after I can't stop the key or make him move properly... Help!
/Edward
PS.
I'm not done with my other problems. This is a side job.
[This message has been edited by Edward (edited October 06, 2003).]
![http://forums.massassi.net/html/smile.gif [http://forums.massassi.net/html/smile.gif]](http://forums.massassi.net/html/smile.gif)
Easy mistake to make ![http://forums.massassi.net/html/biggrin.gif [http://forums.massassi.net/html/biggrin.gif]](http://forums.massassi.net/html/biggrin.gif)
