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ForumsCog Forum → If you could add something to COG....
123
If you could add something to COG....
2003-10-03, 11:28 AM #41
Oh yeah, I dunno how I could forget this, but: MESH SMOOTHING. Kind of dumb with jk's lowpoly models, but still.

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Ω of 14
Half-Life 2 Central: your definitive source for everything HL2!
New! Fun removed by Vinny :[
2003-10-03, 3:13 PM #42
omg u need a cob varb 2 gener8 level 4 me cuz I r teh lazie lol.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-03, 7:46 PM #43
Ooh, sprites that are like planes instead of sprites that are overlaying flat textures.

The 'transfer of player controls' and 'adding your own functions' would be pretty tight.

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Duel Zero key count: 15 done, 10 to beta release, 35 to final release.
2003-10-03, 7:49 PM #44
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Jon`C:

I can't. It's a secret.</font>[/quote]NOOOOOOOOOOOOOOO!!!!

Wait... I've got it... Jon'C got a job working for LEC! [http://forums.massassi.net/html/tongue.gif]

Well...

...Maybe not.


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"The Just shall live by faith." - Galatians 3:11
I am DogSRoOL; Lord of the Onion Rings
The Giant Internet IC Masturbator

[Anoying posts] + 1.
Catloaf, meet mouseloaf.
My music
2003-10-04, 2:01 AM #45
I can't tell you that.

It's a secret.

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2003-10-04, 6:14 AM #46
OMG HINT:

The Secret has a compiler, a working file system, a process scheduler and a BASH clone.

OMG THE SECRET.

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2003-10-04, 7:48 AM #47
Your writing a command line OS? [http://forums.massassi.net/html/confused.gif]


Ok, fine, but what the hell does that have to do with JK?

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Back in Black...
And when the moment is right, I'm gonna fly a kite.
2003-10-04, 7:57 AM #48
OMQ A JK OS!!!1

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Quote:
<font face="Verdana, Arial" size="2">Originally posted by Thrawn42689:
GothicX is the best n00b ever.
</font>
2003-10-04, 10:02 AM #49
Quote:
<font face="Verdana, Arial" size="2">Originally posted by GBK:
Your writing a command line OS?</font>


Think again. What he mentioned are things that most modern games have, or something close to.


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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-04, 11:24 AM #50
How long must we wait!?

You're so mean, Jon'C. [http://forums.massassi.net/html/frown.gif]

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"The Just shall live by faith." - Galatians 3:11
I am DogSRoOL; Lord of the Onion Rings
The Giant Internet IC Masturbator

[Anoying posts] + 1.
Catloaf, meet mouseloaf.
My music
2003-10-04, 12:52 PM #51
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
Think again. What he mentioned are things that most modern games have, or something close to.</font>


Ok, whatever. Your writing a new engine. From scratch, I assume. But why in the world would a game engine need a bloody filesystem?

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Back in Black...
And when the moment is right, I'm gonna fly a kite.
2003-10-04, 3:31 PM #52
Now you're thinking too big...

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-04, 5:36 PM #53
Ummmm... JK uses some kind of console we don't know about...

probably not but now that i have read this thread, i would like to know the secret cause now im interested

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"The quality of the levels you make is determined by the skill of the person not by the editor in which they use!"
-Michael Kyle
2003-10-05, 12:10 AM #54
It's obvious, somebody is writing an engine to replace JK.exe, much like there was a Dark Forces replacement. (never released) The programs in the JK community show that the levels can be rendered, keyframes played... the only thing they'd need is a cog interpreter (hence this post, they code in their own things as well) and trying to get the physics and flags and properties and whatnot down. (which I'm sure isn't a big deal)

I've always wanted better netcode myself. OMFGZ, LIEK, TEH THANG LIMIT! UP IT TO A QUADJILLIONBILLIONTHOUSANDTWENTYTWO!!!!!!

Ok, yea. [http://forums.massassi.net/html/smile.gif]

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-Blessed Be-
Nothin says lovin like somethin from the Coven
DBZ: The Destruction is Real
-Hell Raiser
2003-10-05, 4:40 AM #55
I think we have a winner!

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-05, 4:57 AM #56
Ah, a replacement to jk.exe. I want OOP for Cog.

[This message has been edited by Hebedee (edited October 05, 2003).]
2003-10-05, 4:57 AM #57
If you ARE writing an engine, make it work over my proxy. [http://forums.massassi.net/html/tongue.gif] j/k, I know that's pretty much impossible...

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The Mega-ZZTer's Gaming Haven! - Under Construction
NEW! PHP implementation underway!

[This message has been edited by Gebohq (edited December 28, 2003).]

2003-10-05, 8:41 AM #58
I thought Cog WAS OO... :P

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Back in Black...
And when the moment is right, I'm gonna fly a kite.
2003-10-05, 8:54 AM #59
...you're kidding right?

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-05, 9:53 AM #60
Yes. Notice the ':P' bit.

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Back in Black...
And when the moment is right, I'm gonna fly a kite.
2003-10-05, 10:16 AM #61
I was under the impression that the LEC agreement for terms of use or whatever didn't allow modification of the games exe...or is this an entirely new exe that gets around that?

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2003-10-05, 11:02 AM #62
Maybe LEC finally realized jk's engine sux, and finally decided to let people 'modify' it.

------------------
"The Just shall live by faith." - Galatians 3:11
I am DogSRoOL; Lord of the Onion Rings
The Giant Internet IC Masturbator

[Anoying posts] + 1.
Catloaf, meet mouseloaf.
My music
2003-10-05, 5:51 PM #63
Too bad PHP isn't somehow usable. *sigh* It is a wonderful language (esp in v5 with real OOP), but the actual compiler is just now getting off the ground, and excessively slowly.

Perhaps teh JON`C could implement some other language, and create a cog convertor? :P

Actually, you could probably program a lexical parser to do what j00 need.

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Ω of 14
Half-Life 2 Central: your definitive source for everything HL2!
New! Fun removed by Vinny :[
2003-10-05, 5:52 PM #64
Good luck getting everything down though. One of the things I would also recommend: if JED leaves it's lights in the JKL's (I think it might) you could use them for model lighting, as well as real time shadows. And now, good sir, I have passed from reality to dreams.

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Ω of 14
Half-Life 2 Central: your definitive source for everything HL2!
New! Fun removed by Vinny :[
2003-10-06, 3:48 AM #65
Good idea, Brad.
2003-10-06, 11:06 AM #66
Bump.

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2003-10-06, 11:25 AM #67
Hump.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-06, 12:31 PM #68
Will this mean both concave and convex sectors [http://forums.massassi.net/html/wink.gif] lol

True versatility [http://forums.massassi.net/html/biggrin.gif] lol - forget about all these "brushes extravagance" [http://forums.massassi.net/html/wink.gif]

-Jackpot

PS: Could be just me, but are we going slighly off-topic? Aren't we now talking about how we could improve the engine, rather than the programming language [http://forums.massassi.net/html/wink.gif] [http://forums.massassi.net/html/biggrin.gif]

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Are you feeling lucky, cuz if you are, get your hands off me... ;)

"Life is mostly froth and bubble,
But two things stand in stone,
Kindness in another's trouble,
Courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)
"lucky_jackpot is the smily god..." -gothicX
"Life is mostly froth and bubble, but two things stand in stone,
Kindness in another's trouble, courage in your own"
- "Ye Wearie Wayfarer"
|| AI Builder: compatible with both JK & MotS || My website ||
2003-10-06, 12:57 PM #69
The sectors are convex for very good reasons. If I were working on something like this, I wouldn't change it.

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2003-10-06, 1:05 PM #70
lucky_jackpot: Sectors are convex because of optimizations in today's engines, concvae sectors produce weird rendering errors.

Surfaces are convex because of the way they are texutred by engines... concave surfaces tend to have texturing and collision errors.

If an engine allowed concave surfaces and sectors, ir would have to have alot of code that would only serve to promote what I believe is something of a "bad habit" anyways. And it would be Über slow.

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The Mega-ZZTer's Gaming Haven! - Under Construction
NEW! PHP implementation underway!

[This message has been edited by Gebohq (edited December 28, 2003).]

[This message has been edited by The_Mega_ZZTer (edited October 06, 2003).]

2003-10-06, 1:09 PM #71
er... not exactly.

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2003-10-06, 1:46 PM #72
*cough*humour*cough [http://forums.massassi.net/html/wink.gif] [http://forums.massassi.net/html/biggrin.gif]

It was just joking as a means of comparison between JK's "sectorially" (wow - new word [http://forums.massassi.net/html/wink.gif] ) based engine, and JO/JA's "brush" based editing approach [http://forums.massassi.net/html/wink.gif]

-Jackpot

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Are you feeling lucky, cuz if you are, get your hands off me... ;)

"Life is mostly froth and bubble,
But two things stand in stone,
Kindness in another's trouble,
Courage in your own"
("Ye Wearie Wayfarer" - by Adam Lindsay Gordon)
"lucky_jackpot is the smily god..." -gothicX
"Life is mostly froth and bubble, but two things stand in stone,
Kindness in another's trouble, courage in your own"
- "Ye Wearie Wayfarer"
|| AI Builder: compatible with both JK & MotS || My website ||
2003-10-06, 2:00 PM #73
JK allows concave sectors, the physics engine does not. It is perfectly fine to make something concave, just make sure you dont make it possible for the player to enter it.

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Ω of 14
Half-Life 2 Central: your definitive source for everything HL2!

[This message has been edited by oSiRiS (edited October 06, 2003).]
New! Fun removed by Vinny :[
2003-10-06, 3:15 PM #74
Or other objects.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-07, 2:23 AM #75
Oooh, syncronization of player stats/flags/ect ect that isn't usually syncronized would be nice.

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-Blessed Be-
Nothin says lovin like somethin from the Coven
DBZ: The Destruction is Real
-Hell Raiser
2003-10-07, 8:03 PM #76
Is there any reason that could break anything that works in normal JK?

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2003-10-07, 8:41 PM #77
I don't recall JK's netcode being very intelligent. It syncs stuff regaurdless of whether or not there have been changes, a consequence of P2P architecture, I think, or one of. I'm too tired to put thought into it.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-07, 10:32 PM #78
I'm curious, Jon 'C, where are you in your quest for a new JK engine? I'm assuming you're just gathering data right now, not programming yet. Am I right?

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-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

-Tazz
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance

Tazz
2003-10-08, 4:48 AM #79
Nope.

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2003-10-08, 6:36 AM #80
*violently convulses from ¹confusipation*


¹Confusion + Anticipation

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-Blessed Be-
Nothin says lovin like somethin from the Coven
DBZ: The Destruction is Real
-Hell Raiser
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