but my lowering the maxrotvel you can slowdown the turing of the vehicle.
and also could i point out that that you can find the velosity of the player?
now would it therefor not be simple to link the MAXROTVEL of the player to his velosity? their by slowing the rotation dow the slower the player travels util at a stadstill he just cant actualy rotate?
somthing like this..
if(velosity>=6) parsearg("maxrotvel=3);
if(velosity>=4) parsearg("maxrotvel=2);
if(velosity>=2) parsearg("maxrotvel=1);
if(velosity==0) parsearg("maxrotvel=0);
if(velosity<=2) parsearg("maxrotvel=1);
if(velosity<=4) parsearg("maxrotvel=2);
if(velosity<=6) parsearg("maxrotvel=3);
ad so on...
also (correct me if i am incorrect as i dont have DM here) if you can find the rotaial vector of the player couldent you i turn increase the actual roll of the player the further you turn? then if its above a certain about play a car rolling over key and kill said player (after addig the good old cutseen play frease flag)
as far as i see so far there is no need for trig... but i have been known to be wong..
and if i am right, then i think you shouldet dey it and insted get o your hands and needs ad provide me with large abouts of iced cakes while grovelig in apology
;-) j/k
P.S. Other from the spelling do you thig the way i talk is childish BBC worldservice class english or just plain normal as certain umetion people have maid insulting comments of a nature that is to the afometioed effect.
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I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's
-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO
Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
rule three, "asprines good, but it hasent got the kick of morphine. and its not gonna stop the hurting in my arm, the ones thats on the otherside of the room i mean" -the alternatior
[This message has been edited by [SF]pjb (edited November 17, 2003).]