nope not pic of the week, PROBLEMS of the week. thats right PJB has gone and made more porblmes for himself.. but who can fix them.. and will they be able to next week...
so lets find out. in the newset exiteing installment of.. The PJB Files..
ok, here are problems.
firstly i have tryed to replace lighting with a flat 2D 3do that should eminate from the player and repeate, if any one has played red alert 2 yuris revenge, you know what i want is somethign similar to the magnetron tank.
but when i do it. i get this!
why dont the 3do sections go in a strait line.. and how do i fix them?
on a ligher note. (thats a joke.) i ahve made my first cog that uses a sec0 thing.. and it works. allmost.. the code and two screenshots are below. followed by the problem.
the cog (as you can see) is ment to move the sector lights down through several sectors. and when it reaches the bottem go to the top and start again...
but it seems to miss out sectors in parts of its run, and the last sector (in my case sec17) is allways on full lighting.
(note my use of a=i/numsecs, thats sheer genius. now the light realy looks liek its comeing down from way up high!)
------------------
I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's
-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO
Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
rule three, "asprines good, but it hasent got the kick of morphine. and its not gonna stop the hurting in my arm, the ones thats on the otherside of the room i mean" -the alternatior
so lets find out. in the newset exiteing installment of.. The PJB Files..
ok, here are problems.
firstly i have tryed to replace lighting with a flat 2D 3do that should eminate from the player and repeate, if any one has played red alert 2 yuris revenge, you know what i want is somethign similar to the magnetron tank.
but when i do it. i get this!
![http://hometown.aol.co.uk/Pokejoyboy/jshot011.jpg [http://hometown.aol.co.uk/Pokejoyboy/jshot011.jpg]](http://hometown.aol.co.uk/Pokejoyboy/jshot011.jpg)
![http://hometown.aol.co.uk/Pokejoyboy/jshot013.jpg [http://hometown.aol.co.uk/Pokejoyboy/jshot013.jpg]](http://hometown.aol.co.uk/Pokejoyboy/jshot013.jpg)
why dont the 3do sections go in a strait line.. and how do i fix them?
on a ligher note. (thats a joke.) i ahve made my first cog that uses a sec0 thing.. and it works. allmost.. the code and two screenshots are below. followed by the problem.
Code:
# Jedi Knight Cog Script # # # [PJB] # # nice cog for lighting bespin. symbols sector sect0 desc=sector_to_change sector sect1 desc=sector_to_change sector sect2 desc=sector_to_change sector sect3 desc=sector_to_change sector sect4 desc=sector_to_change sector sect5 desc=sector_to_change sector sect6 desc=sector_to_change sector sect7 desc=sector_to_change sector sect8 desc=sector_to_change sector sect9 desc=sector_to_change sector sect10 desc=sector_to_change sector sect11 desc=sector_to_change sector sect12 desc=sector_to_change sector sect13 desc=sector_to_change sector sect14 desc=sector_to_change sector sect15 desc=sector_to_change sector sect16 desc=sector_to_change sector sect17 desc=sector_to_change sector sect18 desc=sector_to_change sector sect19 desc=sector_to_change sector sect20 desc=sector_to_change int i=0 local flex rip=1 int numsec message startup message pulse flex a=0 local end # COG Section code //----------------------------------------------------------------------------- startup: setpulse(rip); return; pulse: for(i=0; i<=numsec; i=i+1) { a=i/numsec; setsectorlight(sect0, a, rip/numsec); sleep(rip/numsec); setsectorlight(sect0, 0.0, rip); } return; end
![http://hometown.aol.co.uk/Pokejoyboy/jshot030.jpg [http://hometown.aol.co.uk/Pokejoyboy/jshot030.jpg]](http://hometown.aol.co.uk/Pokejoyboy/jshot030.jpg)
![http://hometown.aol.co.uk/Pokejoyboy/jshot033.jpg [http://hometown.aol.co.uk/Pokejoyboy/jshot033.jpg]](http://hometown.aol.co.uk/Pokejoyboy/jshot033.jpg)
the cog (as you can see) is ment to move the sector lights down through several sectors. and when it reaches the bottem go to the top and start again...
but it seems to miss out sectors in parts of its run, and the last sector (in my case sec17) is allways on full lighting.
(note my use of a=i/numsecs, thats sheer genius. now the light realy looks liek its comeing down from way up high!)
------------------
I am pjb.
Another post......
another moment of my life wasted.....
at least i made a level.
PJB's JK page's
-the PJB jedi rule book-
rule one, "never trust a bartender with bad grammar"-kyle katarn in JO
Rule Two, "Gravity is a crule misstress" -kyle katarn in MotS, and the alternatior MK I in AJTD
rule three, "asprines good, but it hasent got the kick of morphine. and its not gonna stop the hurting in my arm, the ones thats on the otherside of the room i mean" -the alternatior
I am Darth PJB!
well, go on, run away!
i have a plastic lightsaber and a jedi cape.. am i a nerd?
If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?
well, go on, run away!
i have a plastic lightsaber and a jedi cape.. am i a nerd?
If gravity is a crule mistress, and bar tenders with bad grammar are untrustworthy, what is air?