I've tried to cog it myself a few times, others have tried it but nothing ever worked.
(unfortunately that was all a long time ago, and I deleted all the cog attempts + it's been a long time that I didn't cog anything)
The problem seems rather easy (at least it does that to me):
I'm in need of a cog that reacts on the player entering a sector.
we have:
- the player (obvious)
- technican (an AI controlled friend)
- a door
- four ghost waypoints (they're also saved as frames. I've tried everything...)
Once the player entered 'sector' a strifle (how much ammo does the strifle-pickup give?) is added to his weapons inventory thing.
The technican begins to move to the first position, continues to the second. Now a door opens (IMPORTANT: it has to open on playeractivation, too), he passes the door to waypoint three, and goes on to four, and then stops there... (A cutscene will be launched so he should be free to go where another cog sends him.)
sounds easy (I think) but it never worked right...
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* Elmo is still Elmo
[This message has been edited by 2nd_Elmo (edited December 12, 2003).]
(unfortunately that was all a long time ago, and I deleted all the cog attempts + it's been a long time that I didn't cog anything)
The problem seems rather easy (at least it does that to me):
I'm in need of a cog that reacts on the player entering a sector.
we have:
- the player (obvious)
- technican (an AI controlled friend)
- a door
- four ghost waypoints (they're also saved as frames. I've tried everything...)
Once the player entered 'sector' a strifle (how much ammo does the strifle-pickup give?) is added to his weapons inventory thing.
The technican begins to move to the first position, continues to the second. Now a door opens (IMPORTANT: it has to open on playeractivation, too), he passes the door to waypoint three, and goes on to four, and then stops there... (A cutscene will be launched so he should be free to go where another cog sends him.)
sounds easy (I think) but it never worked right...
------------------
* Elmo is still Elmo
[This message has been edited by 2nd_Elmo (edited December 12, 2003).]
* Elmo is still Elmo
http://www.elmoo.com
http://www.elmoo.com