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ForumsCog Forum → Projectiles
Projectiles
2003-12-16, 1:46 PM #1
there is a projectile in a cog that i`m working with that i need to use. but, for some reason, i can`t find it. I`ve read alot about templates and i don`t quite understand it all. But i was able to attach a different projectile tag =+bryar, or something like that, and it works fine, except i do not have the desired projectile. So, where is the 3DO(I assume that is what is used for projectiles) stored? thanks alot for any help!
2003-12-16, 1:54 PM #2
3dos are ALWAYS stored in a 3do folder.
If you need to find a certain projectile, open the .jkl file [edit] in Notepad/Wordpad/etc [/edit] that has your template (or master.tpl) and use the 'Find' function under Edit (ctrl+f). To find the projectile's model, look for model3d=blah.3do on the template's line, and you'll have your model. Sometimes, you will have to backtrack to a parent template to find the model, but the process is still the same.

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It's Peanut Butter Jelly Time!
/Banana starts dancing

[This message has been edited by Darth Slaw (edited December 17, 2003).]
May the mass times acceleration be with you.
2003-12-16, 3:34 PM #3
i can`t seem to get it to work... if i post the cog, could someone help me out some??
2003-12-17, 7:52 AM #4
Of course someone will help you if you post the cog.

I'm also not quite getting what exactly you want to do. Maybe a little bit of explanation on what you want the end result to be would help us help you.

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In rememberance of MaDaVentor...one of the best Massassians out there.

Check out updates for my editing work at the Shadow Jedi Academy.
2003-12-19, 5:19 PM #5
It's nomenclature time! [http://forums.massassi.net/html/smile.gif]

template: a line of text with all the info jk needs to create the thing ingame.

projectile: the thing that jk creates from the template.

3do: three dimensional object - this is the file which contains all of the visual detail for your thing. just because this is the only part of a thing that you will "see" in the game doesn't mean a 3do is a thing (get it right jed addicts [http://forums.massassi.net/html/smile.gif])


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*gets off soap box.

I'm just saying this because "attaching a projectile tag" doesn't make any sense. It sounds like you're trying to change the template that your weapon cog is using - or at least part of the template. Your template will come from the *.jkl file of the level (which is inside a gob in the episode folder - extract using ConMan) or the static.jkl from res2.

JK's resource-loading priorities are confusing at first, but as long as you use the path switch and put all your resources in their appropriate subfolders (same as the folders conman shows, but in the path folder), everything will work fine.

Maybe that clears up a few things for you. [http://forums.massassi.net/html/wink.gif]

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Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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