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ForumsCog Forum → Is Player There?
Is Player There?
2003-12-21, 2:47 PM #1
Hi!
I need help... I have a set of 32 switches with 3 cels. They are made so that you can look through the eyes of other players. Now, how do I do so that if a Player is there (not there as in Thing 4 = Walkplayer but active, someones using Thing 4) a switch's cel is set to 1, and when you activate a switch with cel 1, it will become cel 2 and you see through the eyes of that player.

/Edward
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A very stupid thing to say when you are a radio show host on the air:
Hay, look at this! Ernest has brought us a gift! Come on, show it to the camera so that they can all see!

- OB3BornToBeFree
Edward's Cognative Hazards
2003-12-21, 3:21 PM #2
Im getting rusty, but it problably has somthing to do with "GetPlayerNumber"(sp), the verb that gets the PlayerID of a specific thing number. If it returns a -1, the player is not ingame, and once can assume that all the rest of the slots are unalloted as well.

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Fight the future.
And when the moment is right, I'm gonna fly a kite.
2003-12-23, 4:26 AM #3
YES! I got it! Well, I think... I'm only playing with no other computer. But all switches are off when noone's around. Just me! Lonely me... [http://forums.massassi.net/html/frown.gif]
Anyway, thanks!

/Edward
Edward's Cognative Hazards
2003-12-23, 7:56 AM #4
NP. [http://forums.massassi.net/html/smile.gif]

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Fight the future.
And when the moment is right, I'm gonna fly a kite.

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